From b31c81df903da5be67899b6e513d36d87e004859 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Felix=20Sp=C3=B6ttel?=
<1682504+fspoettel@users.noreply.github.com>
Date: Tue, 17 Dec 2024 11:02:09 +0100
Subject: [PATCH] Fix formatting issues in lol
---
pack/side/lol_encounter.json | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/pack/side/lol_encounter.json b/pack/side/lol_encounter.json
index cab1054a4..f861923f4 100644
--- a/pack/side/lol_encounter.json
+++ b/pack/side/lol_encounter.json
@@ -166,7 +166,7 @@
},
{
"back_name": "Which Lever?",
- "back_text": "If an investigator activated the [action] ability on the Chamber of Regret, that investigator examines the Chamber of Secrets location underneath the scenario reference card to see if its flavor text matches the lever that was pulled.\n- If it does not match, rows of razor-sharp blades emerge from the walls of the chamber, dissecting you with horrifying precision. You are killed. Resolve Act 2 Setup.\n- If it matches, the gate ascends, and the door in the Chamber of Night opens. Resolve Act 2 Setup.
If no investigator activated the [action] ability on the Chamber of Regret:\nTime is up. You rush to the levers, but you are too late. Rows of razor-sharp blades emerge from the walls of the chamber, dissecting you with horrifying precision.
\nThe investigator nearest to the Chamber of Regret is killed. (In the vent of a tie, the investigators decide). Resolve Act 2 Setup.",
+ "back_text": "If an investigator activated the [action] ability on the Chamber of Regret, that investigator examines the Chamber of Secrets location underneath the scenario reference card to see if its flavor text matches the lever that was pulled.\n- If it does not match, rows of razor-sharp blades emerge from the walls of the chamber, dissecting you with horrifying precision. You are killed. Resolve Act 2 Setup.\n- If it matches, the gate ascends, and the door in the Chamber of Night opens. Resolve Act 2 Setup.
If no investigator activated the [action] ability on the Chamber of Regret:\nTime is up. You rush to the levers, but you are too late. Rows of razor-sharp blades emerge from the walls of the chamber, dissecting you with horrifying precision.
\nThe investigator nearest to the Chamber of Regret is killed. (In the vent of a tie, the investigators decide). Resolve Act 2 Setup.",
"clues": null,
"code": "70010",
"double_sided": true,
@@ -185,7 +185,7 @@
},
{
"back_name": "Reverse Rhythm",
- "back_text": "If there was at least 11 doom in play when the agenda advanced:\nYou spin the dial on the device to its maximum value, struggling to keep hold of it as your muscles tighten and you begin to decay. The dial stops with a click, then slowly you are able to continue turning it in the same direction. You are in intense pain as it slowly turns, round and round, finally making it way back where it began. The air thins, and time returns to its original pace.
\nResolve Act 3 Setup.
b>If there was less than 11 doom in play when the agenda advanced:
Your muscles and skin tighten, and you feel your body draining of energy. You try to scream, but no air escapes your throat. Your organs shrivel and decay. “The fate that inevitably awaits us all,” a sinister voice explains. Within minutes, you are naught but dust.\nEach investigator in this group is killed. (→R1)", + "back_text": "If there was at least 11 doom in play when the agenda advanced:\n
You spin the dial on the device to its maximum value, struggling to keep hold of it as your muscles tighten and you begin to decay. The dial stops with a click, then slowly you are able to continue turning it in the same direction. You are in intense pain as it slowly turns, round and round, finally making it way back where it began. The air thins, and time returns to its original pace.\nResolve Act 3 Setup.
Your muscles and skin tighten, and you feel your body draining of energy. You try to scream, but no air escapes your throat. Your organs shrivel and decay. “The fate that inevitably awaits us all,” a sinister voice explains. Within minutes, you are naught but dust.\nEach investigator in this group is killed. (→R1)", "clues": 0, "code": "70011", "double_sided": true,