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ui_game_model.h
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ui_game_model.h
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/********************************************************************************
** Form generated from reading UI file 'game_model.ui'
**
** Created by: Qt User Interface Compiler version 5.9.0
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/
#ifndef UI_GAME_MODEL_H
#define UI_GAME_MODEL_H
#include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QMainWindow>
#include <QtWidgets/QMenuBar>
#include <QtWidgets/QStatusBar>
#include <QtWidgets/QWidget>
QT_BEGIN_NAMESPACE
class Ui_game_model
{
public:
QMenuBar *menubar;
QWidget *centralwidget;
QStatusBar *statusbar;
void setupUi(QMainWindow *game_model)
{
if (game_model->objectName().isEmpty())
game_model->setObjectName(QStringLiteral("game_model"));
game_model->resize(320, 240);
menubar = new QMenuBar(game_model);
menubar->setObjectName(QStringLiteral("menubar"));
game_model->setMenuBar(menubar);
centralwidget = new QWidget(game_model);
centralwidget->setObjectName(QStringLiteral("centralwidget"));
game_model->setCentralWidget(centralwidget);
statusbar = new QStatusBar(game_model);
statusbar->setObjectName(QStringLiteral("statusbar"));
game_model->setStatusBar(statusbar);
retranslateUi(game_model);
QMetaObject::connectSlotsByName(game_model);
} // setupUi
void retranslateUi(QMainWindow *game_model)
{
game_model->setWindowTitle(QApplication::translate("game_model", "MainWindow", Q_NULLPTR));
} // retranslateUi
};
namespace Ui {
class game_model: public Ui_game_model {};
} // namespace Ui
QT_END_NAMESPACE
#endif // UI_GAME_MODEL_H