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A question about RGB and Normals map #58

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lt-wang opened this issue Oct 30, 2024 · 1 comment
Open

A question about RGB and Normals map #58

lt-wang opened this issue Oct 30, 2024 · 1 comment

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@lt-wang
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lt-wang commented Oct 30, 2024

image
Why does RGB not have big holes, but the geometry has holes when looking at the normal map?

@danpeng2
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Hello, this might be caused by getting stuck in a local optimum. We found that in areas with weak textures or where the initial values for SFM are poor, it is easy for these holes to appear.

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