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tiles.c
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tiles.c
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//
// tiles.c
// XBolo Map Editor
//
// Created by Robert Chrzanowski on 10/11/09.
// Copyright 2009 Robert Chrzanowski. All rights reserved.
//
#include "tiles.h"
#include "bmap.h"
int isForestLikeTile(GSTile tiles[][WIDTH], int x, int y) {
if (x < 0 || x >= 256 || y < 0 || y >= 256) {
return 1;
}
else {
switch (tiles[y][x]) {
case kForestTile:
case kMinedForestTile:
return 1;
default:
return 0;
}
}
}
int isCraterLikeTile(GSTile tiles[][WIDTH], int x, int y) {
if (x < 0 || x >= 256 || y < 0 || y >= 256) {
return 1;
}
else {
switch (tiles[y][x]) {
case kCraterTile:
case kRiverTile:
case kSeaTile:
case kMinedCraterTile:
case kMinedSeaTile:
return 1;
default:
return 0;
}
}
}
int isRoadLikeTile(GSTile tiles[][WIDTH], int x, int y) {
if (x < 0 || x >= 256 || y < 0 || y >= 256) {
return 1;
}
else {
switch (tiles[y][x]) {
case kRoadTile:
case kMinedRoadTile:
return 1;
default:
return 0;
}
}
}
int isWaterLikeToLandTile(GSTile tiles[][WIDTH], int x, int y) {
if (x < 0 || x >= 256 || y < 0 || y >= 256) {
return 1;
}
else {
switch (tiles[y][x]) {
case kRiverTile:
case kBoatTile:
case kSeaTile:
case kMinedSeaTile:
return 1;
default:
return 0;
}
}
}
int isWaterLikeToWaterTile(GSTile tiles[][WIDTH], int x, int y) {
if (x < 0 || x >= 256 || y < 0 || y >= 256) {
return 1;
}
else {
switch (tiles[y][x]) {
case kRoadTile:
case kRiverTile:
case kBoatTile:
case kSeaTile:
case kCraterTile:
case kMinedRoadTile:
case kMinedSeaTile:
case kMinedCraterTile:
return 1;
default:
return 0;
}
}
}
int isWallLikeTile(GSTile tiles[][WIDTH], int x, int y) {
if (x < 0 || x >= 256 || y < 0 || y >= 256) {
return 1;
}
else {
switch (tiles[y][x]) {
case kRubbleTile:
case kDamagedWallTile:
case kWallTile:
case kMinedRubbleTile:
return 1;
default:
return 0;
}
}
}
int isSeaLikeTile(GSTile tiles[][WIDTH], int x, int y) {
if (x < 0 || x >= 256 || y < 0 || y >= 256) {
return 1;
}
else {
switch (tiles[y][x]) {
case kSeaTile:
case kMinedSeaTile:
return 1;
default:
return 0;
}
}
}
int isMinedTile(GSTile tiles[][WIDTH], int x, int y) {
if (x < 0 || x >= 256 || y < 0 || y >= 256) {
return 1;
}
else {
switch (tiles[y][x]) {
case kMinedSwampTile:
case kMinedCraterTile:
case kMinedRoadTile:
case kMinedForestTile:
case kMinedRubbleTile:
case kMinedGrassTile:
case kMinedSeaTile:
return 1;
default:
return 0;
}
}
}