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Even if the player is behind an object (SA map) the callback FCNPC_OnWeaponShot reports the hittype as BULLET_HIT_TYPE_PLAYER.
printf("[DEBUG]NPC using: %d", hittype); Prints 1 when the NPCs hit objects (SA map)
printf("[DEBUG]NPC using: %d", hittype);
The text was updated successfully, but these errors were encountered:
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Even if the player is behind an object (SA map) the callback FCNPC_OnWeaponShot reports the hittype as BULLET_HIT_TYPE_PLAYER.
printf("[DEBUG]NPC using: %d", hittype);
Prints 1 when the NPCs hit objects (SA map)
The text was updated successfully, but these errors were encountered: