ℹ This goal is designed for team gamemode
Team kills are counted by collecting the drops when a player is killed, the first team collecting the set amount of drops wins.
The big difference to standard PVP is that a team can prevent the other team from scoring by collecting the drops themselves.
There is no special setup.
tdcitem
- item type dropped on player death (default: WHITE_WOOL)tdclives
- the amount of (enemy) drops a team has to collect in order to win, i.e. number of team lives (default: 10)