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teamdeathconfirm.md

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TeamDeathMatch

ℹ This goal is designed for team gamemode

Description

Team kills are counted by collecting the drops when a player is killed, the first team collecting the set amount of drops wins.

The big difference to standard PVP is that a team can prevent the other team from scoring by collecting the drops themselves.

Setup

There is no special setup.

Config settings

  • tdcitem - item type dropped on player death (default: WHITE_WOOL)
  • tdclives - the amount of (enemy) drops a team has to collect in order to win, i.e. number of team lives (default: 10)