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To further increase the amount of information, and perhaps solve the inconsistency of LoLEsports data, we should save the endpoint information:
With these endpoints we can achieve, among many other things:
This data is requested per game (remember that a match can have several games).
Therefore, we have to set up our database structure to store the match IDs and their data.
I will write a more detailed analysis later, but right now I leave a .zip with 3 files attached:
The text was updated successfully, but these errors were encountered:
gbm25
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To further increase the amount of information, and perhaps solve the inconsistency of LoLEsports data, we should save the endpoint information:
With these endpoints we can achieve, among many other things:
This data is requested per game (remember that a match can have several games).
Therefore, we have to set up our database structure to store the match IDs and their data.
I will write a more detailed analysis later, but right now I leave a .zip with 3 files attached:
new_structure_and_examples.zip
The text was updated successfully, but these errors were encountered: