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parser.go
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parser.go
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// Copyright (c) 2014 Dataence, LLC. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package sequence
import (
"fmt"
"strings"
"sync"
)
const (
metaMinus = "-"
metaPlus = "+"
metaStar = "*"
partialMatchWeight = 1
fullMatchWeight = 2
)
// Parser is a tree-based parsing engine for log messages. It builds a parsing tree
// based on pattern sequence supplied, and for each message sequence, returns the
// matching pattern sequence. Each of the message tokens will be marked with the
// semantic tag types.
type Parser struct {
root *parseNode
height int
mu sync.RWMutex
}
type parseNode struct {
Token
leaf, // is this a leaf?
parent bool // is this parent, or does this have child(ren)?
minus bool // absorb the rest of the string?
// token types children
tc [][]*parseNode
// literal children
lc map[string]*parseNode
}
type stackParseNode struct {
node *parseNode
level int // current level of the node
seqidx int // current index of the sequence being parsed
score int // the score of the path traversed
value string // value of the token evaluated
}
func (this stackParseNode) String() string {
return fmt.Sprintf("level=%d, score=%d, %s", this.level, this.score, this.node)
}
func NewParser() *Parser {
return &Parser{
root: newParseNode(),
height: 0,
}
}
func newParseNode() *parseNode {
return &parseNode{
lc: make(map[string]*parseNode),
tc: make([][]*parseNode, TokenTypesCount),
}
}
func (this *parseNode) String() string {
return fmt.Sprintf("node=%s, leaf=%t, parent=%t, minus=%t", this.Token.String(), this.leaf, this.parent, this.minus)
}
// Add will add a single pattern sequence to the parser tree. This effectively
// builds the parser tree so it can be used for parsing later.
//func (this *Parser) Add(s string) error {
func (this *Parser) Add(seq Sequence) error {
this.mu.Lock()
defer this.mu.Unlock()
parent := this.root
var grandparent *parseNode = nil
for _, token := range seq {
vl := len(token.Value)
//minus, plus, star := false, false, false
if vl >= 2 && token.Value[0] == '%' && token.Value[vl-1] == '%' {
var err error
if token, err = processTagToken(token); err != nil {
return err
}
}
//log.Printf("add token=%s", token)
var found *parseNode
switch {
case token.Type != TokenUnknown && token.Type != TokenLiteral:
// token nodes
if parent.tc[token.Type] != nil {
for _, n := range parent.tc[token.Type] {
if n.Type == token.Type && n.Tag == token.Tag && n.until == token.until {
found = n
break
}
}
}
if found == nil {
found = newParseNode()
found.Token = token
parent.tc[found.Type] = append(parent.tc[found.Type], found)
parent.parent = true
}
if token.plus || token.star {
found.tc[found.Type] = append(found.tc[found.Type], found)
found.parent = true
}
found.minus, found.plus, found.star = token.minus, token.plus, token.star
case token.Type == TokenLiteral:
var ok bool
v := strings.ToLower(token.Value)
if found, ok = parent.lc[v]; !ok {
found = newParseNode()
found.Token = token
found.Value = v
found.until = strings.ToLower(token.until)
parent.lc[v] = found
parent.parent = true
}
}
if grandparent != nil {
var grandchild *parseNode = nil
var ok = false
switch {
case found.Type != TokenUnknown && found.Type != TokenLiteral:
if grandparent.tc[found.Type] != nil {
for _, n := range grandparent.tc[found.Type] {
if n.Type == found.Type && n.Tag == found.Tag {
grandchild = n
break
}
}
}
if grandchild == nil {
grandparent.tc[found.Type] = append(grandparent.tc[found.Type], found)
grandparent.parent = true
}
case found.Type == TokenLiteral:
if grandchild, ok = grandparent.lc[found.Value]; !ok {
grandparent.lc[found.Value] = found
grandparent.parent = true
}
}
}
if found.star {
grandparent = parent
} else {
grandparent = nil
}
parent = found
}
parent.leaf = true
if grandparent != nil {
grandparent.leaf = true
}
if len(seq) > this.height {
this.height = len(seq) + 1
}
return nil
}
// Parse will take the message sequence supplied and go through the parser tree to
// find the matching pattern sequence. If found, the pattern sequence is returned.
//func (this *Parser) Parse(s string) (Sequence, error) {
func (this *Parser) Parse(seq Sequence) (Sequence, error) {
this.mu.RLock()
defer this.mu.RUnlock()
for i, t := range seq {
if t.Type == TokenLiteral {
seq[i].Value = strings.ToLower(t.Value)
}
}
var (
parent stackParseNode
// Keep track of the path we have walked
path = make(Sequence, len(seq))
bestScore int
bestPath = make(Sequence, len(seq))
)
// toVisit is a stack, children that need to be visited are appended to the end,
// and we take children from the end to visit
toVisit := append(make([]stackParseNode, 0, this.height), stackParseNode{node: this.root})
for len(toVisit) > 0 {
// pop the last element from the toVisit stack
toVisit, parent = toVisit[:len(toVisit)-1], toVisit[len(toVisit)-1]
// glog.Debugf("parent=%s, len(seq)=%d", parent.String(), len(seq))
// parent is the current token, if it's added to the list, that means it matched
// the last token, which means it should be part of the path. If it's level 0,
// or root level, don't add it.
if parent.level > 0 {
if len(path) < parent.level {
path = append(path, Token{})
}
path = path[:parent.level]
l := parent.level - 1
path[l] = parent.node.Token
path[l].Value = parent.value
if parent.node.until != "" {
i := parent.seqidx
for ; i < len(seq) && seq[i].Value != parent.node.until; i++ {
// glog.Debugf("consuming %q", seq[i])
path[l].Value += " " + seq[i].Value
}
parent.seqidx = i
// Consumed all tokens, yet this is not a leaf, then wrong, continue
if parent.seqidx == len(seq) && !parent.node.leaf {
// glog.Debugf("seqidx=%d, len=%d", parent.seqidx, len(seq))
continue
}
}
}
if parent.node.leaf {
if parent.node.minus {
l := len(path) - 1
i := parent.seqidx
for ; i < len(seq); i++ {
path[l].Value += " " + seq[i].Value
}
parent.seqidx = i
}
if len(seq) <= parent.seqidx {
// end of tokens, so let's finalize the current path. If the current
// node is a leaf, that means we matched the sequence, so let's add it
// to the path list.
if parent.score > bestScore {
bestScore = parent.score
bestPath = append(bestPath[:0], path...)
}
continue
}
}
// If there's not enough tokens extractd from the message, then let's get more.
// Because we need to look at the next level, the length of the sequence must
// be greater than the current level.
var token Token
//if len(seq) > parent.level {
if len(seq) > parent.seqidx {
token = seq[parent.seqidx]
} else {
continue
}
// glog.Debugf("Checking token=%s", token)
switch token.Type {
case TokenLiteral:
// Find any children that's a string token and add them to the stack
// if len(token.Value) > 1 || (len(token.Value) == 1 && isLiteral(rune(token.Value[0]))) {
for _, n := range parent.node.tc[TokenString] {
toVisit = append(toVisit, stackParseNode{n, parent.level + 1, parent.seqidx + 1, parent.score + partialMatchWeight, token.Value})
}
// }
// If the values match, then it's a full match, add it to the stack
if n, ok := parent.node.lc[token.Value]; ok {
toVisit = append(toVisit, stackParseNode{n, parent.level + 1, parent.seqidx + 1, parent.score + fullMatchWeight, token.Value})
}
default:
for _, n := range parent.node.tc[token.Type] {
toVisit = append(toVisit, stackParseNode{n, parent.level + 1, parent.seqidx + 1, parent.score + fullMatchWeight, token.Value})
}
}
}
if bestScore > 0 {
l := len(bestPath)
for i := 0; i < l; i++ {
t := bestPath[i]
if t.plus || t.star {
var j int
for j = i + 1; j < l && (bestPath[j].star || bestPath[j].plus) && t.Tag == bestPath[j].Tag && t.Type == bestPath[j].Type; j++ {
t.Value += " " + bestPath[j].Value
}
bestPath[i] = t
bestPath = append(bestPath[:i+1], bestPath[j:]...)
l = len(bestPath)
}
}
return bestPath, nil
}
return nil, ErrNoMatch
}
// A tag token is of the format "%tag:type:meta%".
// - tag is the name of the tag
// - type is the token type of the tag
// - meta is one of the following meta characters -, +, *, where
// - "-" means the rest of the tokens
// - "+" means one or more of this token
// - "*" means zero or more of this token
//
// Formats can be
// - %tag%
// - %type%
// - %tag:type%
// - %tag:meta%
// - %type:meta%
// - %tag:type:meta%
func processTagToken(token Token) (Token, error) {
parts := strings.Split(token.Value[1:len(token.Value)-1], ":")
switch len(parts) {
case 1:
// If there's only 1 part, then it can only be %tag% or %type%
if token.Tag = name2TagType(parts[0]); token.Tag == TagUnknown {
token.Type = name2TokenType(parts[0])
} else {
token.Type = token.Tag.TokenType()
}
if token.Type == TokenUnknown {
return token, fmt.Errorf("Invalid tag token %q: unknown type", token.Value)
}
case 2:
// If there are two parts, then it can be any of the following combination
// - %tag:type%
// - %tag:meta%
// - %type:meta%
// - %literal:until%
meta := false
// first part must be either tag or type
if token.Tag = name2TagType(parts[0]); token.Tag == TagUnknown {
if token.Type = name2TokenType(parts[0]); token.Type == TokenUnknown {
return token, fmt.Errorf("Invalid tag token %q", token.Value)
} else {
meta = true
}
} else if token.Type = name2TokenType(parts[1]); token.Type == TokenUnknown {
meta = true
token.Type = token.Tag.TokenType()
}
if meta {
switch parts[1] {
case metaPlus:
token.plus = true
case metaMinus:
token.minus = true
case metaStar:
token.star = true
default:
return token, fmt.Errorf("Invalid tag token %q: unknown meta character", token.Value)
}
}
case 3:
// %tag:type:meta%
// %tag:-:until%
if token.Tag = name2TagType(parts[0]); token.Tag == TagUnknown {
return token, fmt.Errorf("Invalid tag token %q", token.Value)
}
if parts[1] == metaMinus {
token.minus = true
token.Type = token.Tag.TokenType()
token.until = parts[2]
return token, nil
} else if parts[1] == "" {
token.Type = token.Tag.TokenType()
} else if token.Type = name2TokenType(parts[1]); token.Type == TokenUnknown {
return token, fmt.Errorf("Invalid parts token %q: unknown type", token.Value)
}
switch parts[2] {
case metaPlus:
token.plus = true
case metaMinus:
token.minus = true
case metaStar:
token.star = true
default:
return token, fmt.Errorf("Invalid tag token %q: unknown meta character", token.Value)
}
default:
return token, fmt.Errorf("Invalid parts token %q", token.Value)
}
return token, nil
}