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drawille-go

started out as a fork of exrook/drawille-go but has diverged a decent amount from that. a lot of the changes have been adapted from termui's implementation but modified to try to incorporate the x and y axis plus their labels.

this uses golang's image library (specifically the Rectangle and Point types) for the canvas that data is plotted in. each point in the canvas is a rune with its own color that gets returned as a string so that it can be used in terminal applications.