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audio.h
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audio.h
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/*
VeMUlator - A Dreamcast Visual Memory Unit emulator for libretro
Copyright (C) 2018 Mahmoud Jaoune
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef _AUDIO_H_
#define _AUDIO_H_
#include <math.h>
#include "libretro.h"
#include "common.h"
#include "cpu.h"
#include "ram.h"
class VE_VMS_AUDIO
{
public:
VE_VMS_AUDIO(VE_VMS_CPU *_cpu, VE_VMS_RAM *_ram);
~VE_VMS_AUDIO();
void generateSignal(retro_audio_sample_t &audio_cb);
void setAudioFrequency(double f);
void setT1(int b);
void setT1C(int b);
void setEnabled(bool e);
void runAudioCheck();
int16_t *getSignal();
private:
int T1LR_reg;
int T1LC_reg;
bool IsEnabled;
int T1LR_old;
double frequency; //This is supposed to be the CPU's frequency, but we have made the CPU's clock fixed
int16_t *sampleArray;
VE_VMS_CPU *cpu;
VE_VMS_RAM *ram;
};
#endif // _AUDIO_H_