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main.js
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main.js
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import './style.css';
import * as THREE from 'three';
// import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
// Setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector('#bg'),
});
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
camera.position.setZ( 30 );
camera.position.setX(-3);
renderer.render( scene, camera );
// Torus
const geometry = new THREE.TorusGeometry( 10, 3, 16, 100 );
const material = new THREE.MeshStandardMaterial( { color: 0xff6347 } );
const torus = new THREE.Mesh( geometry, material );
scene.add(torus);
// Lights
const pointLight = new THREE.PointLight( 0xffffff );
pointLight.position.set( 5, 5, 5 );
const ambientLight = new THREE.AmbientLight( 0xffffff );
scene.add( pointLight, ambientLight );
// Helpers
// const lightHelper = new THREE.PointLightHelper( pointLight );
// const gridHelper = new THREE.GridHelper( 200, 50 );
// scene.add( lightHelper, gridHelper );
// const controls = new OrbitControls( camera, renderer.domElement );
// Random Generation
function addStar() {
const geometry = new THREE.SphereGeometry( 0.25, 24, 24 );
const material = new THREE.MeshStandardMaterial( { color: 0xffffff } );
const star = new THREE.Mesh( geometry, material );
const [x,y,z] = Array(3).fill().map(() => THREE.MathUtils.randFloatSpread( 100 ));
star.position.set( x, y, z );
scene.add( star );
}
Array(200).fill().forEach( addStar );
// Background
const spaceTexture = new THREE.TextureLoader().load('space.jpg');
scene.background = spaceTexture;
// Avatar
const avatarTexture = new THREE.TextureLoader().load('avatar.jpg');
const avatar = new THREE.Mesh(
new THREE.BoxGeometry( 3, 3, 3 ),
new THREE.MeshBasicMaterial( { map: avatarTexture } )
);
scene.add( avatar );
// Moon
const moonTexture = new THREE.TextureLoader().load('moon.jpg');
const normalTexture = new THREE.TextureLoader().load('normal.jpg');
const moon = new THREE.Mesh(
new THREE.SphereGeometry( 3, 32, 32 ),
new THREE.MeshStandardMaterial( { map: moonTexture, normalMap: normalTexture } )
);
scene.add(moon);
moon.position.z = 30;
moon.position.setX(-10);
avatar.position.z = -5;
avatar.position.x = 2;
// Scroll Animation
function moveCamera() {
const t = document.body.getBoundingClientRect().top;
moon.rotation.x += 0.05;
moon.rotation.y += 0.075;
moon.rotation.z += 0.05;
avatar.rotation.y += 0.01;
avatar.rotation.z += 0.01;
camera.position.z = t * -0.01;
camera.position.x = t * -0.0002;
camera.position.y = t * -0.0002;
}
document.body.onscroll = moveCamera;
moveCamera();
// Animation Loop
function animate() {
requestAnimationFrame( animate );
torus.rotation.x += 0.01;
torus.rotation.y += 0.005;
torus.rotation.z += 0.01;
moon.rotation.x += 0.005;
avatar.rotation.y +=0.005;
// controls.update();
renderer.render( scene, camera );
}
animate();