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It would be great if the build system could automatically take the screenshots in game. The rest of the workflow to generate collateral for package and release assets is in place.
use dockerized xonotic
info_autoscreenshot? / impulse 911
tried but maybe player clips got in the way?
The text was updated successfully, but these errors were encountered:
Unfortunately, the official map screenshot tool won't spawn the player in the map, so we'd need a custom script. Delaying the screenshot by a few seconds to give everything time to load should do the trick.
It would be great if the build system could automatically take the screenshots in game. The rest of the workflow to generate collateral for package and release assets is in place.
The text was updated successfully, but these errors were encountered: