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AYON USD Resolver

Introduction

The AYON USD Resolver is an asset resolver plugin for Pixar's USD. It's designed to turn URIs with the ayon:// or ayon+entity:// formats into local file paths.

This resolver uses local caching and connects with the AYON Server to handle AYON compatible entity URIs through the AyonCppApi.

Important

This repository uses Git Submodules. Make sure to use the correct git clone commands accordingly.
git clone --recurse-submodules https://github.com/ynput/ayon-usd-resolver.git
git submodule update --init --recursive

Important

The AYON USD Resolver is an AR2.0 resolver and will not support AR1.0 resolution. Make sure that your software package is compatible with the AR2.0 standard or use the defaults we provide in the AYON Usd Addon

NOTE
Admin and Dev docs can be found under /Docs/Ayon_Docs/

Repository Docs

Requirements:

  • C++ Compiler
  • Cmake
  • Target DCC / SDK installed
  • python3 development files (Optional when building Against AYON Usd)

Tested Platforms:

  • Alma Linux 9

    • Hou 19.5.805
    • Hou 19.5.900
    • Hou 20.0.590
    • Hou 20.0.630
    • Maya 2024.2(UsdAddon_0.25.0)
    • Unreal5.4
    • AyonUsd23_5_py39 (System Python install)
  • Windows 10

    • Hou 19.5.805
    • Hou 19.5.900
    • Hou 20.0.590
    • Hou 20.0.630
    • AyonUsd23_5_py39 (Pyenv-Win)
    • Maya2024_2
    • Maya2025_2
    • Unreal5_4

Download the repo and its submodules:

```
git clone --recurse-submodules https://github.com/ynput/ayon-usd-resolver.git

git submodule update --init --recursive
```

DoxyGen Docs

Can be found on the connected GH Page Docs GH Page

Pre-build / Self Compiled

  • AYON will provide some pre-built versions of the resolver in the future.

  • Those versions will be the pre-built binaries that our tests created, so you might not find your software/platform combination.

  • It's also to be expected that resolver builds are behind new software releases.

Prebuild

  • Prebuilts aren't available as of right now.

Self Compiled