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Publishing of just selected 'Texture Set' not all present sets #18

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LiborBatek opened this issue Nov 7, 2024 · 0 comments
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type: enhancement Improvement of existing functionality or minor addition

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@LiborBatek
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LiborBatek commented Nov 7, 2024

Is there an existing issue for this?

  • I have searched the existing issues and added correct labels.

Please describe the feature you have in mind and explain what the current shortcomings are?

We are not able to publish selectively Texture sets just all of them which are present in the Substance active workfile (project).

Its quite non practical aka limiting namely when user wants just update single Texture set not multiple ones.

Substance Painter allows user to choose which Texture Set wants to export via checkboxes within Export Textures dialog:

Image

Right now, all Texture Sets been used resulting into multiple textures once published each time...which can be quite unwanted when no changes been made to particular texture set.

Image

Suggested implementation?

We should allow user to choose which Texture Sets will be used for publishing instance. And allow more granularity when publishing from Substance painter.

Describe alternatives you've considered:

No response

@BigRoy BigRoy added the type: enhancement Improvement of existing functionality or minor addition label Nov 7, 2024
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Labels
type: enhancement Improvement of existing functionality or minor addition
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