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> An object _may_ have both, have one of them or none of them. It depends on the animation in the alembic file.
If the object has no vertex animation (e.g. no skinned deformations) then it will get no alembic mesh modifier
If the object has no transform animation (e.g. no actual animated transforms) then it will get no constraint modifier.
Let me know if you need me to investigate further
As mentioned above, we can re-implement and we need to set up the condition where we check on the transform and geometry of the asset_group children, and set up the modifiers.
As mentioned above, we can re-implement and we need to set up the condition where we check on the transform and geometry of the asset_group children, and set up the modifiers.
Originally posted by @moonyuet in #52 (comment)
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