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"Costs [amount] [stockpiledResource]" not working for improvements #12417

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SpacedOutChicken opened this issue Nov 6, 2024 · 0 comments
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@SpacedOutChicken
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Is there an existing issue for this?

  • I have searched the existing issues

Game Version

4.14.3

Describe the bug

Adding "Costs [amount] [stockpiledResource]" to an improvement doesn't do anything. It does not prevent a tile improvement from being built if resources are too low, and once built, the amount of stockpiled resource never goes down.

Steps to Reproduce

If you create a stockpiled resource, the uniques say that you can attach a cost to improvements, just like you can to buildings and units, but the cost doesn't take effect on improvements.

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Operating System

Windows

Additional Information

I've been able to get the effect I want by combining "Instantly consumes [amount] [stockpiledResource]" and "Only available <when above [amount] [resource]>" but I would prefer to use the unique that should be doing both jobs at once.

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