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Feature request: Always give fortification bonus if a unit does not move. #12330
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Related: #12308 |
Fortify will fortify the unit until you stop fortifying them. The defensive bonus also isn't given immediately. It takes a few turns for it to get to 100%. Having a unit sit there doing nothing should not provide any defensive bonus. |
The case in point is that it would be nice to be able to have a unit fortify, but ALSO be in the next turn's queue so you don't forget about them. Fortification is a game mechanic. From a game mechanic standpoint, there is no downside to fortifying a unit that does not move, which is why it should happen automatically. |
Updated the title because this request isn't really about the behavior of the wait button. |
Before creating
Problem Description
From an practical perspective, there is no benefit for fortifiable units to ever "wait", other than the UI annoyance of not having to find them and wake them up next turn. Since there is no downside to fortifying, the tactical move is to always fortify, and never click wait, even if you plan on moving next round. Right now, we have "wait" = "I want to move this unit next turn", and "forify" = "I don't want to move this unit next turn plus defensive bonus". We should be able to choose to keep our unit in the queue, and still get the fortification bonus.
Related Issue Links
No response
Desired Solution
Units should be considered fortified if they meet the criteria (ie, did nothing else that round), even if you clicked wait. This basically decouples fortification bonus, from "I want to move/view this unit next turn".
Alternative Approaches
Alternatively, a "fortify for 1 rnd" button could be added, but it seems less confusing just to auto apply the bonus if the criteria is met.
Additional Context
No response
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