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shaders.html
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<html>
<head>
<title>The X Toolkit API</title>
<link href="doc.css" rel="stylesheet" type="text/css">
<script type="text/javascript" src="http://www.google.com/jsapi"></script>
<script type="text/javascript">
google.load('visualization', '1', {packages: ['orgchart']});
</script>
<script type="text/javascript">
// don't show internals by default
var displayInternals = false;
var toggleInternals = function() {
// toggle the display variable
displayInternals = !displayInternals;
if (!document.styleSheets)
return;
var thecss = new Array();
if (document.styleSheets[0].cssRules) thecss = document.styleSheets[0].cssRules;
else thecss = document.styleSheets[0].rules;
for (i = 0; i < thecss.length; i++) {
if (thecss[i].selectorText.toLowerCase() == '.private') {
if (displayInternals) {
thecss[i].style.cssText += "display: block;";
document.getElementById('togglBtn').innerHTML = 'Hide Internals'
} else {
thecss[i].style.cssText += "display: none;";
document.getElementById('togglBtn').innerHTML = 'Show Internals'
}
} else if (thecss[i].selectorText.toLowerCase() == '.private_quicklink') {
if (displayInternals) {
thecss[i].style.cssText += "display: inline;";
} else {
thecss[i].style.cssText += "display: none;";
}
}
}
}
function drawVisualization() {
// Create and populate the data table.
var data = google.visualization.arrayToDataTable([
[{v:"goog.events.EventTarget",f:"<font color=green>goog.events.EventTarget</font>"},null,null],
["X.base","goog.events.EventTarget",null],
["X.shaders","X.base",null],
]);
// Create and draw the visualization.
new google.visualization.OrgChart(document.getElementById('diagram')).
draw(data, {allowHtml: true, size:'small', color:'#f3f3f3'});
}
google.setOnLoadCallback(drawVisualization);
</script>
</head>
<body>
<h1>The X Toolkit API</h1>
<div class="menu"><b>X</b><br><span class="menuitem"><a href="counter.html">X.counter</a></span><br><br><b>CORE</b><br><span class="menuitem"><a href="base.html">X.base</a></span><br><span class="menuitem"><a href="colortable.html">X.colortable</a></span><br><span class="menuitem"><a href="event.html">X.event</a></span><br><span class="menuitem"><a href="file.html">X.file</a></span><br><span class="menuitem"><a href="HoverEndEvent.html">X.HoverEndEvent</a></span><br><span class="menuitem"><a href="HoverEvent.html">X.HoverEvent</a></span><br><span class="menuitem"><a href="ModifiedEvent.html">X.ModifiedEvent</a></span><br><span class="menuitem"><a href="PanEvent.html">X.PanEvent</a></span><br><span class="menuitem"><a href="ProgressEvent.html">X.ProgressEvent</a></span><br><span class="menuitem"><a href="RenderEvent.html">X.RenderEvent</a></span><br><span class="menuitem"><a href="ResetViewEvent.html">X.ResetViewEvent</a></span><br><span class="menuitem"><a href="RotateEvent.html">X.RotateEvent</a></span><br><span class="menuitem"><a href="scalars.html">X.scalars</a></span><br><span class="menuitem"><a href="ScrollEvent.html">X.ScrollEvent</a></span><br><span class="menuitem"><a href="texture.html">X.texture</a></span><br><span class="menuitem"><a href="transform.html">X.transform</a></span><br><span class="menuitem"><a href="triplets.html">X.triplets</a></span><br><span class="menuitem"><a href="WindowLevelEvent.html">X.WindowLevelEvent</a></span><br><span class="menuitem"><a href="ZoomEvent.html">X.ZoomEvent</a></span><br><br><b>INJECTS</b><br><span class="menuitem"><a href="constructable.html">X.constructable</a></span><br><span class="menuitem"><a href="displayable.html">X.displayable</a></span><br><span class="menuitem"><a href="loadable.html">X.loadable</a></span><br><span class="menuitem"><a href="thresholdable.html">X.thresholdable</a></span><br><br><b>IO</b><br><span class="menuitem"><a href="interactor.html">X.interactor</a></span><br><span class="menuitem"><a href="interactor2D.html">X.interactor2D</a></span><br><span class="menuitem"><a href="interactor3D.html">X.interactor3D</a></span><br><span class="menuitem"><a href="loader.html">X.loader</a></span><br><span class="menuitem"><a href="parser.html">X.parser</a></span><br><span class="menuitem"><a href="parserCRV.html">X.parserCRV</a></span><br><span class="menuitem"><a href="parserDCM.html">X.parserDCM</a></span><br><span class="menuitem"><a href="parserFSM.html">X.parserFSM</a></span><br><span class="menuitem"><a href="parserIMAGE.html">X.parserIMAGE</a></span><br><span class="menuitem"><a href="parserLBL.html">X.parserLBL</a></span><br><span class="menuitem"><a href="parserLUT.html">X.parserLUT</a></span><br><span class="menuitem"><a href="parserMGZ.html">X.parserMGZ</a></span><br><span class="menuitem"><a href="parserNII.html">X.parserNII</a></span><br><span class="menuitem"><a href="parserNRRD.html">X.parserNRRD</a></span><br><span class="menuitem"><a href="parserOBJ.html">X.parserOBJ</a></span><br><span class="menuitem"><a href="parserSTL.html">X.parserSTL</a></span><br><span class="menuitem"><a href="parserTRK.html">X.parserTRK</a></span><br><span class="menuitem"><a href="parserVTK.html">X.parserVTK</a></span><br><br><b>MATH</b><br><span class="menuitem"><a href="array.html">X.array</a></span><br><span class="menuitem"><a href="matrix.html">X.matrix</a></span><br><span class="menuitem"><a href="vector.html">X.vector</a></span><br><br><b>OBJECTS</b><br><span class="menuitem"><a href="cube.html">X.cube</a></span><br><span class="menuitem"><a href="cylinder.html">X.cylinder</a></span><br><span class="menuitem"><a href="fibers.html">X.fibers</a></span><br><span class="menuitem"><a href="labelmap.html">X.labelmap</a></span><br><span class="menuitem"><a href="mesh.html">X.mesh</a></span><br><span class="menuitem"><a href="object.html">X.object</a></span><br><span class="menuitem"><a href="slice.html">X.slice</a></span><br><span class="menuitem"><a href="sphere.html">X.sphere</a></span><br><span class="menuitem"><a href="volume.html">X.volume</a></span><br><br><b>UI</b><br><span class="menuitem"><a href="caption.html">X.caption</a></span><br><span class="menuitem"><a href="progressbar.html">X.progressbar</a></span><br><br><b>VISUALIZATION</b><br><span class="menuitem"><a href="buffer.html">X.buffer</a></span><br><span class="menuitem"><a href="camera.html">X.camera</a></span><br><span class="menuitem"><a href="camera2D.html">X.camera2D</a></span><br><span class="menuitem"><a href="camera3D.html">X.camera3D</a></span><br><span class="menuitem"><a href="indexer.html">X.indexer</a></span><br><span class="menuitem"><a href="renderer.html">X.renderer</a></span><br><span class="menuitem"><a href="renderer2D.html">X.renderer2D</a></span><br><span class="menuitem"><a href="renderer3D.html">X.renderer3D</a></span><br><span class="menuitem"><a href="shaders.html">X.shaders</a></span><br><br></div>
<div id="diagram"></div>
<div class="content">
<h2>X.shaders</h2>
<div class="private" id="shaders">
<pre>/**
* Create a pair of shaders which consists of a vertex and a fragment shader.
*
* @constructor
* @extends <a href="base.html">X.base</a>
*/</pre>
<span class="code">var s = new <span class="identifier">X.shaders()</span>;</span><br></div><div class="private" id="_classname">
<pre>/**
* The className of this class.
*
* @type {string}
* @protected
*/</pre>
<span class="code">s.<span class="identifier">_classname</span> = $_CLASSNAME;</span><br></div><div class="private" id="_dirty">
<pre>/**
* The 'dirty' flag of this object.
*
* @type {boolean}
* @protected
*/</pre>
<span class="code">s.<span class="identifier">_dirty</span> = $_DIRTY;</span><br></div><div class="private" id="_fragmentshaderSource">
<pre>/**
* The fragment shader source of this shader pair. By default, a basic shader
* supporting fragment colors is defined.
*
* @type {!string}
* @protected
*/</pre>
<span class="code">s.<span class="identifier">_fragmentshaderSource</span> = $_FRAGMENTSHADERSOURCE;</span><br></div><div class="private" id="_id">
<pre>/**
* The uniqueId of this instance. Each class instance in XTK has a uniqueId.
*
* @type {number}
* @protected
*/</pre>
<span class="code">s.<span class="identifier">_id</span> = $_ID;</span><br></div><div class="private" id="_vertexshaderSource">
<pre>/**
* The vertex shader source of this shader pair. By default, a basic shader
* supporting vertex positions and vertex colors is defined.
*
* @type {!string}
* @protected
*/</pre>
<span class="code">s.<span class="identifier">_vertexshaderSource</span> = $_VERTEXSHADERSOURCE;</span><br></div><div class="public" id="classname_get">
<pre>/**
* Get the className of this object.
*
* @return {string} The className of this object.
* @public
*/</pre>
<span class="code">var _classname = s.<span class="identifier">classname</span>;</span><br></div><div class="public" id="id_get">
<pre>/**
* Get the id of this instance.
*
* @return {string} The className of this object.
* @public
*/</pre>
<span class="code">var _id = s.<span class="identifier">id</span>;</span><br></div><div class="private" id="fragment">
<pre>/**
* Get the fragment shader source of this shader pair.
*
* @return {!string} The fragment shader source.
*/</pre>
<span class="code">var fragment = s.<span class="identifier">fragment</span>();</span><br></div><div class="private" id="validate">
<pre>/**
* Checks if this configured shaders object is valid in terms of using the
* defined attributes and uniforms.
*
* @return {boolean} TRUE or FALSE depending on success.
* @throws {Error} An exception if the shader is invalid.
*/</pre>
<span class="code">var validate = s.<span class="identifier">validate</span>();</span><br></div><div class="private" id="vertex">
<pre>/**
* Get the vertex shader source of this shader pair.
*
* @return {!string} The vertex shader source.
*/</pre>
<span class="code">var vertex = s.<span class="identifier">vertex</span>();</span><br></div><div class="private" id="attributes">
<pre>/**
* The <a href="shaders.html">X.shaders</a>' vertex attributes.
*
* @enum {string}
* @protected
*/</pre>
<span class="code">X.shaders.<span class="identifier">attributes</span>();</span><br></div><div class="private" id="uniforms">
<pre>/**
* The <a href="shaders.html">X.shaders</a>' uniforms.
*
* @enum {string}
* @protected
*/</pre>
<span class="code">X.shaders.<span class="identifier">uniforms</span>();</span><br></div>
</div>
<div id="toolbox">
<center><button id="togglBtn" type="button" onclick="javascript:toggleInternals();">Show Internals</button></center><br><br>
<b>CONSTRUCTORS</b><br>
<span class="private_quicklink"><a href="#shaders">X.shaders</a><br></span><br>
<b>PROPERTIES</b><br>
<span class="private_quicklink"><a href="#_classname">_classname</a><br></span><span class="private_quicklink"><a href="#_dirty">_dirty</a><br></span><span class="private_quicklink"><a href="#_fragmentshaderSource">_fragmentshaderSource</a><br></span><span class="private_quicklink"><a href="#_id">_id</a><br></span><span class="private_quicklink"><a href="#_vertexshaderSource">_vertexshaderSource</a><br></span><br>
<b>GETTERS/SETTERS</b><br>
<span class="public_quicklink"><a href="#classname_get">classname</a><br></span><span class="public_quicklink"><a href="#id_get">id</a><br></span><br>
<b>FUNCTIONS</b><br>
<span class="private_quicklink"><a href="#fragment">fragment</a><br></span><span class="private_quicklink"><a href="#validate">validate</a><br></span><span class="private_quicklink"><a href="#vertex">vertex</a><br></span><br>
<b>STATIC</b><br>
<span class="private_quicklink"><a href="#attributes">attributes</a><br></span><span class="private_quicklink"><a href="#uniforms">uniforms</a><br></span><br><br><br>
<center><small><a href="https://github.com/xtk/X/blob/master/visualization/shaders.js" target="_blank">SOURCECODE</a><br></small></center>
</div>
<br><br><br>
</body>
</html>