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AndroidManifest.xml
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AndroidManifest.xml
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<?xml version="1.0"?>
<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="org.ancurio.mkxp" android:versionCode="1" android:versionName="1.0" android:installLocation="auto">
<!-- Create a Java class extending SDLActivity and place it in a
directory under src matching the package, e.g.
src/com/gamemaker/game/MyGame.java
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
in the XML below.
An example Java class can be found in README-android.txt
-->
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.software.leanback" android:required="false" />
<application android:isGame="true" android:label="@string/app_name" android:banner="@drawable/ic_launcher" android:icon="@drawable/ic_launcher" android:allowBackup="true" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:hardwareAccelerated="true">
<activity android:name="MKXPActivity" android:label="@string/app_name" android:configChanges="keyboardHidden|orientation" android:screenOrientation="sensorLandscape">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
</intent-filter>
<meta-data android:name="android.app.lib_name" android:value=""/>
</activity>
</application>
<!-- Android 2.3.3 -->
<uses-sdk android:minSdkVersion="14" android:targetSdkVersion="25"/>
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000"/>
<!-- Allow writing to external storage -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
</manifest>