Character Movement and alot of fixes
[New Features]
- in-radiant player movement (loosely based on cod4's movement) using physx for collision detection / handling
- movement can be enabled from the camera toolbar or by using the hotkey (F3 by default) and disabled by pressing ESC or dragging the right mouse button
[General]
- added a searchbox / filter to the prefab browser
- slight fx-editor gui overhaul and fixes
- texture window overhaul (right-click context menu)
- changed default material from $default to caulk
- pressing CTRL, ALT or SHIFT now hides the camera guizmo to not interfere with radiant functionalities (object placement, selecting vertices etc.)
[Bug Fixes]
- fixed an issue with physx to misc_model conversion that created alot of brushes when using undo / redo
- fixed broken spotlight preview
- disable switching toolbox tabs with TAB when cursor is inside a textbox (KVP)
- fixed several issues in the entity preferences dialog that could result in poor performance
- fixed an issue that added origin/angles key-value pairs to the worldspawn entity
- debug drawings (debug lines / portal debugging etc) no longer show up in reflections generated when compiling bsp within radiant
- alot of fixes related to fx-editor curves (proper allocations and freeing)
- playing effects using the outdoor sampler no longer crash radiant