Skip to content

Character Movement and alot of fixes

Compare
Choose a tag to compare
@xoxor4d xoxor4d released this 14 Sep 17:45
· 78 commits to master since this release

[New Features]

  • in-radiant player movement (loosely based on cod4's movement) using physx for collision detection / handling
  • movement can be enabled from the camera toolbar or by using the hotkey (F3 by default) and disabled by pressing ESC or dragging the right mouse button

[General]

  • added a searchbox / filter to the prefab browser
  • slight fx-editor gui overhaul and fixes
  • texture window overhaul (right-click context menu)
  • changed default material from $default to caulk
  • pressing CTRL, ALT or SHIFT now hides the camera guizmo to not interfere with radiant functionalities (object placement, selecting vertices etc.)

[Bug Fixes]

  • fixed an issue with physx to misc_model conversion that created alot of brushes when using undo / redo
  • fixed broken spotlight preview
  • disable switching toolbox tabs with TAB when cursor is inside a textbox (KVP)
  • fixed several issues in the entity preferences dialog that could result in poor performance
  • fixed an issue that added origin/angles key-value pairs to the worldspawn entity
  • debug drawings (debug lines / portal debugging etc) no longer show up in reflections generated when compiling bsp within radiant
  • alot of fixes related to fx-editor curves (proper allocations and freeing)
  • playing effects using the outdoor sampler no longer crash radiant