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OKitten

a Discord bot library for OCaml inspired by serenity.

Warning

While OKitten is pre-1.0, the API is VERY unstable. It WILL break when you update it. Good luck!

Caution

This library is NOT COMPLETE! Even if it appears to work, please expect issues such as missed ratelimits and random disconnects. XOOGWARE is not responsible for any issues such as token invalidations that come from using OKitten in its prerelease state.

Getting Started

Currently, the easiest way to get started with OKitten is by using the flake:

# flake.nix
{
  inputs = {
    # ...
    okitten = {
      url = "github:xoogware/okitten";
      inputs.nixpkgs.follows = "nixpkgs";
    };
  };

  # use inputs.okitten.packages.default here
}

Remember to include OKitten using whatever build system you prefer:

; dune-project
(package
  (name bot)
  (depends ocaml dune okitten))

Example

Here's a basic bot that connects to Discord and logs messages:

open Okitten

let rec wait () = 
  let%lwt _ = Lwt_unix.sleep 5. in 
  wait ()
;;

let log_ready () = return @@ Logs.info (fun m -> m "Ready!")

let log_message _ctx (msg : Okitten.Models.Message.t) =
  return @@ Logs.info (fun m -> m "Got message: %s" msg.content)
;;


let main =
  let activity =
    Presence.Activity.(
      empty
      |> set_kind Playing
      |> set_name "Ping Pong")
  in
  let presence =
    Presence.(
      empty |> since_now |> with_activity activity |> set_status Idle |> set_afk false)
  in
  let event_handler = 
    EventHandler.(init () |> set_on_ready log_ready |> set_on_message log_message) 
  in
  let%lwt client = ClientBuilder.(
        init
        |> set_token token
        |> set_intents Intents.(message_content lor guild_messages)
        |> set_event_handler event_handler
        |> build)
  in
  let%lwt _ = Client.start ~shards:`Autosharded ~with_presence:presence in
  wait ()
;;

let () = Lwt_main.run main

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extremely cute Discord wrapper for OCaml ^_^

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