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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16)
project(ScreenCapture VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
set(PROJECT_SOURCES
main.cpp
BtnType.h
State.h
App.h
App.cpp
WinBoard.h
WinBoard.cpp
Tray.h
Tray.cpp
WinFull.h
WinFull.cpp
WinMask.h
WinMask.cpp
Tool/ToolBtn.h
Tool/ToolMain.cpp
Tool/ToolMain.h
Tool/ToolSub.cpp
Tool/ToolSub.h
Tool/ColorCtrl.cpp
Tool/ColorCtrl.h
Tool/StrokeCtrl.cpp
Tool/StrokeCtrl.h
Tool/ToolBtn.cpp
Shape/ShapeState.h
Shape/ShapeBase.cpp
Shape/ShapeBase.h
Shape/ShapeRect.cpp
Shape/ShapeRect.h
Shape/ShapeEllipse.cpp
Shape/ShapeEllipse.h
QHotKey/qhotkey_p.h
QHotKey/qhotkey_win.cpp
QHotKey/qhotkey.cpp
QHotKey/qhotkey.h
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(ScreenCapture
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET ScreenCapture APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(ScreenCapture SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(ScreenCapture
${PROJECT_SOURCES}
)
endif()
endif()
target_link_libraries(ScreenCapture PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.ScreenCapture)
endif()
set_target_properties(ScreenCapture PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
install(TARGETS ScreenCapture
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(ScreenCapture)
endif()