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Right now error reporting is done by calling ui.Error to print a red message. However, this message can easily get lost amongst the noise of any other builders running simultaneously. This is why other builders also do a state.Put("error", err) before returning multistep.ActionHalt -- this way Packer can repeat the error at the end, when all the builders have terminated.
(I avoided doing this at first because it would introduce a huge amount of additional code noise, so if there's a clean way to do this then that would be good.)
The text was updated successfully, but these errors were encountered:
Right now error reporting is done by calling
ui.Error
to print a red message. However, this message can easily get lost amongst the noise of any other builders running simultaneously. This is why other builders also do astate.Put("error", err)
before returningmultistep.ActionHalt
-- this way Packer can repeat the error at the end, when all the builders have terminated.(I avoided doing this at first because it would introduce a huge amount of additional code noise, so if there's a clean way to do this then that would be good.)
The text was updated successfully, but these errors were encountered: