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contributing.md

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Getting Started (Development)

Docker

  • Build and tag the container:
docker build . -t hfx:develop
  • Interacting with the container
docker run hfx:0001 gulp libs
[22:26:04] Using gulpfile /app/gulpfile.js
[22:26:04] Starting 'libs'...
[22:26:04] Finished 'libs' after 17 ms
  • /app Is the working directory
docker run hfx:develop ls -lsa

Manual

  • Install Node.js >=v11.0
  • Install Yarn >=v1.13.0
  • Clone this project and navigate to the project directory
  • Install dependencies: yarn
  • Install gulp globally: yarn global add gulp
  • Build the project: gulp build
  • Copy library assets: gulp libs
  • Watch code for changes: gulp watch

Development Tools & Features

  • ESLint: Linter to catch warnings and format code
  • Gulp: Task runner to build project and watch for changes
  • Hot-Reload: Automatically reload applicable tabs on code change
  • Husky: Commit hook to lint code changes and run unit tests
  • Mustache: Add new modules via templating system
  • Jest: Framework for unit testing
  • Sinon-Chrome: Mock chrome extensions API (unit testing)

Features, Modules, and More

Adding Features

  • Create feature using template: yarn template
  • Choose a template type: Feature
  • Provide feature meta data:
    • Name: The name of the feature (label in settings)
    • Section: The section this feature will be grouped into
    • Description: Additional feature information found in settings
    • Default Settings: Enabled by default (yes,no)
  • Code your feature in the run function: src/features/{section}/{your_feature_name}.js
  • Test by side loading HFX and load a page that matches the feature's section path

Adding Sections

  • Create section using template: yarn template
  • Choose a template type: Section
  • Provide section meta data:
    • Name: The name of the section (referenced by features)
    • Paths: An array of URL paths that features of this section will trigger on (ex. /index.php, /game.php)
  • Add a new feature (above) and select the newly created section

Feature Configuration & Customization

Some features need more options beyond the default enabled/disabled and that is possible using configurables in the feature's constructor. The snippet below adds each of the available configurables: checkbox, textbox, and color. Each configurable requires a unique id, a label for settings, and a default value appropriate to the configurable type.

// Import Configurables
const ConfigurableArray = require("../../core/ConfigurableArray");
const Checkbox = require("../../configurables/Checkbox");
const Text = require("../../configurables/Text");
const Color = require("../../configurables/Color");
const Stepper = require("../../configurables/Stepper");
const Dropdown = require("../../configurables/Dropdown");
const Option = require("../../models/option.js");

// Util helper to get configurable values
const Util = require("../../core/Util");

class MyFeature extends Feature {
    constructor() {
        super({
            section: MySection,
            name: "My Feature",
            default: true,
            description: "Does something cool",
            forceEnabled: true, // Removes the ability for users to disable feature
            author: {
                name: "xadamxk",
                profile: "https://hackforums.net/member.php?action=profile&uid=1306528"
            },
            configurables: new ConfigurableArray(
                new Checkbox({ id: "myCheckbox", label: "Enable sub-option", default: true }),
                new Text({ id: "myTextbox", label: "Sub-option value", default: "Secret Setting" }),
                new Color({id: "myColor", label: "Sub-option color", default: "#ffffff"}),
                new Stepper({id: "myStepper", label: "Sub-option stepper", step: 2, default: 3}),
                new Dropdown({id: "myDropdown", label: "Sub-option dropdown", default: 0, dropdownOptions: [
                    new Option(0, "Option 0"),
                    new Option(1, "Option 1")
                ]})
            )
        });
    }

    run(settings){
        Util.getConfigurableValue("myCheckbox", this, settings) // returns true
        Util.getConfigurableValue("myTextbox", this, settings) // returns "Secret Setting"
        Util.getConfigurableValue("myColor", this, settings) // returns "#ffffff"
        Util.getConfigurableValue("myStepper", this, settings) // returns "3"
        Util.getConfigurableValue("myDropdown", this, settings) // returns "0"
    }
}

Accessing the configurable options is as easy as passing the settings as a parameter and using the Util.getConfigurableValue() to access values.