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main.go
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main.go
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package main
import (
"fmt"
"os"
"os/signal"
"syscall"
"github.com/bwmarrin/discordgo"
"gopkg.in/mgo.v2"
"gopkg.in/mgo.v2/bson"
)
var (
discordToken string
mongoDBServer string
mongoDBUsername string
mongoDBPassword string
mongoDBDatabase string
session *mgo.Session
)
func init() {
mongoDBDatabase = os.Getenv("DUCKBOT_MONGODB_DATABASE")
mongoDBPassword = os.Getenv("DUCKBOT_MONGODB_PASSWORD")
discordToken = os.Getenv("DUCKBOT_DISCORD_TOKEN")
session = dbCall()
}
// PointItem represents a document in the collection
type PointItem struct {
Id bson.ObjectId `bson:"_id,omitempty"`
Item string
Guild string
Points int
TotalOperationsInPeriod int
LastReset int
}
func main() {
dg, err := discordgo.New("Bot " + discordToken)
if err != nil {
fmt.Println("error creating Discord ession,", err)
return
}
dg.AddHandler(messageCreate)
// Open a websocket connection to Discord and begin listening.
err = dg.Open()
if err != nil {
fmt.Println("error opening connection,", err)
return
}
fmt.Println("Bot is now running. Press CTRL-C to exit.")
sc := make(chan os.Signal, 1)
signal.Notify(sc, syscall.SIGINT, syscall.SIGTERM, os.Interrupt, os.Kill)
<-sc
// Cleanly close down the Discord session.
session.Close()
dg.Close()
}
// This function will be called (due to AddHandler above) every time a new
// message is created on any channel that the autenticated bot has access to.
func messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
// Ignore all messages created by the bot itself
// This isn't required in this specific example but it's a good practice.
if m.Author.ID == s.State.User.ID {
return
} else {
userMessageHandler(s, m.Message)
}
}