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event.go
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event.go
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// Copyright 2011 The Walk Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
package walk
type EventHandler func()
type Event struct {
handlers []EventHandler
}
func (e *Event) Attach(handler EventHandler) int {
for i, h := range e.handlers {
if h == nil {
e.handlers[i] = handler
return i
}
}
e.handlers = append(e.handlers, handler)
return len(e.handlers) - 1
}
func (e *Event) Detach(handle int) {
e.handlers[handle] = nil
}
type EventPublisher struct {
event Event
}
func (p *EventPublisher) Event() *Event {
return &p.event
}
func (p *EventPublisher) Publish() {
events := inProgressEventsByForm[appSingleton.activeForm]
events = append(events, &p.event)
inProgressEventsByForm[appSingleton.activeForm] = events
defer func() {
events = events[:len(events)-1]
if len(events) == 0 {
delete(inProgressEventsByForm, appSingleton.activeForm)
} else {
inProgressEventsByForm[appSingleton.activeForm] = events
return
}
performScheduledLayouts()
}()
for _, handler := range p.event.handlers {
if handler != nil {
handler()
}
}
}