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Unity Issues
Dale Eidd edited this page Jul 15, 2024
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24 revisions
It will greatly help Crest if you could vote on the following issues:
- No Depth Output in Play Mode With Camera.Render When Both SSAO and Depth Priming Are Enabled
- The "Serialized Material Properties" Texture Does Not Copy to a "Non-Serialized Runtime Properties in the Shaders" Texture When Using "CopyMatchingPropertiesFromMaterial"
- SHADERPASS Has Incorrect Value When Using Shader Graph for Built-in Target
- Discrepancy Between the Render Texture and the Actual Render When Using the Camera.Render Method and the Light Probe System Is Set to Light Probe Groups
- Shader.SetGlobalColor Does Not Respect RenderPipelineManager.BeginCameraRendering/EndCameraRendering When Using HDRP
- "SupportsRandomWriteOnRenderTextureFormat()" Shows "False" When Executed on 2023.2 and 6000.0 Streams.
- Shader Graph "Use of Undeclared Identifier" Error When Using a Custom Function That References a Graph Property