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Unity Issues
Dale Eidd edited this page Jan 15, 2024
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24 revisions
It will greatly help Crest if you could vote on the following issues:
- Depth Is Not Rendered in a Depth-Only Camera Set Up by a Custom Script
- The "Serialized Material Properties" Texture Does Not Copy to a "Non-Serialized Runtime Properties in the Shaders" Texture When Using "CopyMatchingPropertiesFromMaterial"
- The Scene View Overlay Icons Become Black or White When Updating a Scene That Has a GameObject With a Script Component That Executes the "CommandBuffer.ClearRenderTarget" Function
- SHADERPASS Has Incorrect Value When Using Shader Graph for Built-in Target
- Discrepancy Between the Render Texture and the Actual Render When Using the Camera.Render Method and the Light Probe System Is Set to Light Probe Groups
- Shader.SetGlobalColor Does Not Respect RenderPipelineManager.BeginCameraRendering/EndCameraRendering When Using HDRP
- Camera With XR Rendering Disabled Does Not Match the Output of the Editor
- Default References of Nested Serializable Classes Are Not Exposed in the Inspector
Won't Fix: