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Unity Issues
Dale Eidd edited this page Sep 6, 2024
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24 revisions
It will greatly help Crest if you could vote on the following issues:
- No Depth Output in Play Mode With Camera.Render When Both SSAO and Depth Priming Are Enabled
- SHADERPASS Has Incorrect Value When Using Shader Graph for Built-in Target
- Discrepancy Between the Render Texture and the Actual Render When Using the Camera.Render Method and the Light Probe System Is Set to Light Probe Groups
- "SupportsRandomWriteOnRenderTextureFormat()" Shows "False" When Executed on 2023.2 and 6000.0 Streams.
- Shader Graph "Use of Undeclared Identifier" Error When Using a Custom Function That References a Graph Property
- Shader Error in 'Shader Graphs/Shadows': Redefinition of '_ShadowMapTexture' Occurs When Building the Project for the First Time With a Custom Shadows Shader Graph Using the Built-in Active Target
- A GameObject with a material made from the built-in Lit Shader Graph is not rendered in the Right eye when using Single Pass Instanced Render Mode in the Built-in Render Pipeline