You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Have you checked the documentation to resolve your problem?
I have read the linked documentation and could not resolve my issue.
Current Behavior
When I try to spawn a prefab with any ocean, the app freezes.
No error log is generated and its impossible to interact with the app anymore.
Expected Behavior
Ocean be spawned, just like in editor.
Steps To Reproduce
Just install unity 6, add an ocean, and make a windows build using the HDRP pipeline
Unity Version
60000.7f
Crest Version
public const string HELP_URL_VERSION = "4.20.1";
Render Pipeline
High Definition
Editor or Standalone
Standalone
Environment
- OS: Windows 10
- GPU: GTX 3060 mobile
- Graphics API: I think direct X right
- Target Platform: Windows
Anything else?
fix plz ;_;
Update
I was able to make it work, if using graphics compositor, you must associate the ocean with the graphics compositor output camera, and not with any other camera of the composition. If you do, the app will freeze.
The text was updated successfully, but these errors were encountered:
Update: I tried using an empty scene and it worked. So there is something in our main scene that is making Crest break. I wonder if that's because we are using HDRP Graphics compositor, or because we don't use the main camera, I'm gonna update the issue later with more details
Update: After a few tests, it seems that enabling the graphics compositor (which adds an extra special camera to the scene) is the issue.
I was able to make it work, if using graphics compositor, you must associate the ocean with the graphics compositor output camera, and not with any other camera of the composition. If you do, the app will freeze.
Is there an existing issue for this?
Have you checked the documentation to resolve your problem?
Current Behavior
When I try to spawn a prefab with any ocean, the app freezes.
No error log is generated and its impossible to interact with the app anymore.
Expected Behavior
Ocean be spawned, just like in editor.
Steps To Reproduce
Just install unity 6, add an ocean, and make a windows build using the HDRP pipeline
Unity Version
60000.7f
Crest Version
public const string HELP_URL_VERSION = "4.20.1";
Render Pipeline
High Definition
Editor or Standalone
Standalone
Environment
Anything else?
fix plz ;_;
Update
I was able to make it work, if using graphics compositor, you must associate the ocean with the graphics compositor output camera, and not with any other camera of the composition. If you do, the app will freeze.
The text was updated successfully, but these errors were encountered: