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Thanks. This is because the effect is enabled/disabled based on height, and there is not enough time for the effect to trigger before crossing the threshold (queries have a delay of a few frames).
A workaround is to enable Underwater Renderer > Debug > Disable Height Above Water Optimization. It will always have the underwater effecting running.
For these cases we will have to somehow improve this check.
Is there an existing issue for this?
Have you checked the documentation to resolve your problem?
Current Behavior
If a camera enters the water through the side of a whirlpool, the underwater rendering will not be visible momentarily.
Expected Behavior
The transitions to underwater rendering should be similar to entering the water normally.
Steps To Reproduce
Underwater.Whirlpool.mp4
Unity Version
2021.3.26f
Crest Version
4.19
Render Pipeline
Built-In
Editor or Standalone
Editor (Edit Mode), Editor (Play Mode), Standalone
Environment
No response
Anything else?
No response
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