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Not sure if it's exactly the same kind of bug, but I'm also getting the same issue under URP v12.1.6 Unity 2021.3.2f1. The reflection somehow moves with the head and does not stay relative to the reflection source, as clearly seen here in the video👇. The whole in Single Pass Instanced and the "OceanPlanarReflection.cs" component on the camera.
Describe the bug
Using Planar Reflections in VR, showing wrong projections
Screenshots / video
wrong projections
wrong projections
Versions
URP v12.1.6
Unity 2021.3.2f1
To Reproduce
Add "Planar Reflections",Open ProjectSettings, Use XR Plug-in Management/HockHUD
Platform
Editor and standalone
Win Platform
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