Pre VulkanSceneGraph-1.0.4 testing phase #753
robertosfield
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I have tagged the release candidate 1: https://github.com/vsg-dev/VulkanSceneGraph/tree/VulkanSceneGraph-1.0.4-rc1 |
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I have merged a fix from @timoore that adds support for vsg::VertexDraw to the ArrayState/ComputeBounds etc. utilities #754. so have created a 1.0.4 release candidate 2: https://github.com/vsg-dev/VulkanSceneGraph/tree/VulkanSceneGraph-1.0.4-rc2 Please test and report issues or success here on this thread, |
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A couple of significant things have happen since 1.0.3:
As we now have a dedicated website the VulkanSceneGraph code base no longer requires the elements that previously I had used for the initial crude github Pages version of the VulkanSceneGraph repo and now is entirely focused on the source code. The new website still uses github Pages but does so in a slightly more sophisticated way and via a dedicated vsg-dev.io repository.
I have updated the VulkanSceneGraph main README.md to point to the the new website so I think it's helpful to have a stable release that uses this rather than have current releases that duplicate information that the website provides.
vsgExamples has also been updated to compile with the new mesh shaders and and vsgviewer modified to allow you enable the shader debug info.
I'll tag rc's next.
Could folks test out VSG and vsgExamples master or the respective 1.0 branches. Testing out across all platform would be appreciated. Let me know of success or failures on this thread.
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