Is VSG a completely a new project? #1039
Replies: 3 comments 5 replies
-
The first paragraph of the project README.md says clearly that it's MIT: https://github.com/vsg-dev/VulkanSceneGraph#readme The github information about the project also says clearly it's MIT. All the headers also say clearly that it's MIT. All the related projects like vsgXchange, vsgImGui etc. are MIT as well. There is no OSG code, or GPL code i the VSG The VSG is a successor to the OSG, but is a completely new API that shares a few ideas but no code. If you plan to use C++ and Vulkan then using the VSG should me your life easier, but I wouldn't ye describe it as "easy" for someone new to programming. Learning CMake, C++, Vulkan and VulkanSceneGraph all together is big undertaking, it's very much diving into the deep end. I would recommend reading what I've written in the vsgTutorial online book so far. Also looking at the examples in vsgExamples. The forum also contains thread threads on various topics that may help. -- What type of games/game engine do you want to develop? What prior programming experience do you have? |
Beta Was this translation helpful? Give feedback.
-
As a side node, this kind of "rag chewing" has its place, but maybe not in the repo discussion group. Someone brought up a Discord server a little while ago, and discussions like this might be better carried out in such a venue. |
Beta Was this translation helpful? Give feedback.
-
I think that's my point 😎 |
Beta Was this translation helpful? Give feedback.
-
It is under MIT and don't have any OSG base under GPL or LGPL etc. (I don't have any good knowledge about that).
I'm new to software development and game development.
I want to learn C++ and want my own game engine based on vulkan with BSD or MIT.
Is it good for me ?
Any suggestions or experience. Please guide me.
I don't want to use game engines like Godot or unity.
Thanks in advance 😊😊
Beta Was this translation helpful? Give feedback.
All reactions