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priority_queue.cpp
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priority_queue.cpp
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#include<iostream>
using namespace std;
struct Node
{
int item;
int pno;
Node *next;
}
class PriorityQueue
{
private:
Node *start;
public:
PriorityQueue();
void insert(int,int);
void deleteItem();
int getHighestPriorityElement();
int getHighestPriorityNumber();
~PriorityQueue();
bool isEmpty();
};
PriorityQueue::PriorityQueue()
{
start=NULL;
}
void PriorityQueue::insert(int p,int data)
{
Node *ptr=new Node;
ptr->item=data;
ptr->pno=p;
Node *r=start;
if(start==NULL)
{
start=ptr;
ptr->next=NULL;
}
else if(start->pno<p)
{
ptr->next=start;
start=ptr;
}
else
{
while(r)
{
if(r->next==NULL || r->next->pno<p)
break;
r=r->next;
}
ptr->next=r->next;
r->next=ptr;
}
}
void PriorityQueue::deleteItem()
{
if(start)
{
Node *r=start;
start=start->next;
delete r;
}
}
int PriorityQueue::getHighestPriorityElement()
{
if(start)
{
return start->item;
}
}
int PriorityQueue::getHighestPriorityNumber()
{
if(start)
{
return start->pno;
}
}
PriorityQueue::~PriorityQueue()
{
while(start)
deleteItem();
}
bool PriorityQueue::isEmpty()
{
return start==NULL;
}