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I am unsure if this is intended behavior or not, but anything in the mod that tracks player position is affected by the coordinates of the remote view.
Example: have a camera with an playing tracking on, then open the map and look around. You will see the camera is centered on the remote view, instead of the current player position. This also works for defining area coordinates and city blocks.
This is honestly a big positive, since setting coordinates for areas and city blocks is SO easy by just using the map. But, I feel this is definitely unintended behavior for the player tracker. If this does turn out to be a bug, would it be possible to keep and support this remote view coordinates for setting coordinates for the trackers also?
The text was updated successfully, but these errors were encountered:
I suppose the remote view is a player without character (like a ghost) and the mod does not check if the player has a character attached to it (as I never would have guessed this behavior, except for god-mode/editor mode play styles who wouldn't create a 'player' tracker 😉).
I can imagine that this really helps for setting up the area/city block trackers yes 😄
It is an 'unforeseen feature' not a bug. The big question is whether it will mess up with things causing people to get annoyed, to mark this as a bug...
Maybe it makes sense to add a toggle to also let the player tracker track players without a character. Then it allows players to choose the behavior? I'll need a think about this (and a test, which I cannot do with my current game), so as long as it is not annoying anyone: Have fun with (abusing) it!
I feel the only case where it could be annoying for users is when trying to use the player tracker, since when viewing and looking around the map, the camera will snap around to wherever your remote view is (which is pretty good functionality in of itself, just would not be expected I guess for some users). Overall, is probably not too big an issue 👍
I am unsure if this is intended behavior or not, but anything in the mod that tracks player position is affected by the coordinates of the remote view.
Example: have a camera with an playing tracking on, then open the map and look around. You will see the camera is centered on the remote view, instead of the current player position. This also works for defining area coordinates and city blocks.
This is honestly a big positive, since setting coordinates for areas and city blocks is SO easy by just using the map. But, I feel this is definitely unintended behavior for the player tracker. If this does turn out to be a bug, would it be possible to keep and support this remote view coordinates for setting coordinates for the trackers also?
The text was updated successfully, but these errors were encountered: