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attack animations.rpy
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attack animations.rpy
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############################################SUNRIDER ATTACK ANIMATIONS START
label atkanim_sunrider_kinetic:
if config.skipping:
return
$renpy.show_screen('show_background',_layer='master')
show sunrider_side:
xpos 0.5 ypos 0.5
$ Random = renpy.random.randint(1,4)
if Random == 1:
play avavoice "sound/Voice/Ava/Ava Attacking Kinetic 1.ogg"
if Random == 2:
play avavoice "sound/Voice/Ava/Ava Attacking Kinetic 2.ogg"
if Random == 3:
play avavoice "sound/Voice/Ava/Ava Attacking Kinetic 3.ogg"
if Random == 4:
play avavoice "sound/Voice/Ava/Ava Attacking Kinetic 4.ogg"
show ava uniform alt order angry:
xzoom -1 xpos -0.2
ease 0.3 xpos 0.15
pause 0.5
show ava uniform alt order angry:
ease 1.5 alpha 0
show layer master at shake1
show sunrider_side kineticrear with dissolveflash
show sunrider_kineticround1:
xpos 1180 ypos 455
linear 0.15 xpos 2150 ypos 430
show sunrider_side with dissolveflash
play sound1 'sound/railgun.ogg'
pause 0.05
show layer master at shake1
show sunrider_side kineticrear with dissolveflash
show sunrider_kineticround2:
xpos 1180 ypos 450
linear 0.15 xpos 2150 ypos 425
play sound2 'sound/railgun.ogg'
pause 0.2
show layer master at shake1
show sunrider_side kineticfront with dissolveflash
show sunrider_kineticround3:
xpos 1300 ypos 465
linear 0.15 xpos 2150 ypos 420
show sunrider_side with dissolveflash
play sound1 'sound/railgun.ogg'
pause 0.05
show layer master at shake1
show sunrider_side kineticfront with dissolveflash
show layer master at shake1
show sunrider_kineticround4:
xpos 1300 ypos 460
linear 0.15 xpos 2150 ypos 415
play sound2 'sound/railgun.ogg'
pause 0.05
show sunrider_side with dissolvequick
pause 0.5
return
label atkanim_sunrider_laser:
if config.skipping:
return
$renpy.show_screen('show_background',_layer='master')
show sunrider_side:
xpos 0.5 ypos 0.5
$ Random = renpy.random.randint(1,4)
if Random == 1:
play avavoice "sound/Voice/Ava/Ava Attacking Lasers 1.ogg"
if Random == 2:
play avavoice "sound/Voice/Ava/Ava Attacking Lasers 2.ogg"
if Random == 3:
play avavoice "sound/Voice/Ava/Ava Attacking Lasers 3.ogg"
if Random == 4:
play avavoice "sound/Voice/Ava/Ava Attacking Lasers 4.ogg"
show ava uniform alt order angry:
xzoom -1 xpos -0.2
ease 0.3 xpos 0.15
pause 0.75
play sound2 'sound/Laser 1.ogg'
show ava uniform alt order angry:
ease 1.5 alpha 0
show sunrider_side_laserfront:
xpos 0.5 ypos 0.5
show sunrider_side_laserback behind sunrider_side:
xpos 0.5 ypos 0.5
with laserwipe
hide sunrider_side_laserfront
hide sunrider_side_laserback
with laserwipe
pause 0.5
return
label atkanim_sunrider_missile:
if config.skipping:
return
hide screen battle_screen
$renpy.show_screen('show_background',_layer='master')
show sunrider_side:
xpos 0.5 ypos 0.5
$ Random = renpy.random.randint(1,4)
if Random == 1:
play avavoice "sound/Voice/Ava/Ava Attacking Missiles 1.ogg"
if Random == 2:
play avavoice "sound/Voice/Ava/Ava Attacking Missiles 2.ogg"
if Random == 3:
play avavoice "sound/Voice/Ava/Ava Attacking Missiles 3.ogg"
if Random == 4:
play avavoice "sound/Voice/Ava/Ava Attacking Missiles 4.ogg"
show ava uniform alt order angry:
xzoom -1 xpos -0.2
ease 0.3 xpos 0.15
pause 0.75
show ava uniform alt order angry:
ease 1.5 alpha 0
pause 0.25
play sound2 'sound/missilelaunch.ogg'
show sunrider_missile1:
yanchor 50 xanchor 240 xpos 600 ypos 470
linear 1.1 xpos 2040 ypos 5
show sunrider_missile2:
yanchor 50 xanchor 240 xpos 600 ypos 480
linear 1.1 xpos 2040 ypos 25
pause 0.13
show sunrider_missile3:
yanchor 50 xanchor 240 xpos 860 ypos 480
linear 0.95 xpos 2040 ypos 100
show sunrider_missile4:
yanchor 50 xanchor 240 xpos 900 ypos 480
linear 0.95 xpos 2040 ypos 130
show sunrider_missile_trail with sunridermissilewipe
hide sunrider_missile_trail with dissolve
pause 0.5
return
label atkanim_sunrider_pulse:
if config.skipping:
return
hide screen battle_screen
$renpy.show_screen('show_background',_layer='master')
show sunrider_side:
xpos 0.5 ypos 0.5
$ Random = renpy.random.randint(1,2)
if Random == 1:
play avavoice "sound/Voice/Ava/Ava Attacking Lasers 3.ogg"
if Random == 2:
play avavoice "sound/Voice/Ava/Ava Attacking Lasers 4.ogg"
show ava uniform alt order angry:
xzoom -1 xpos -0.2
ease 0.3 xpos 0.15
pause 0.5
show ava uniform alt order angry:
ease 1.5 alpha 0
play sound1 "sound/laser.wav"
show sunrider_side pulsefront with dissolveflash
show sunrider_pulse1:
xpos 1345 ypos 515
linear 0.15 xpos 2150 ypos 515
show sunrider_pulse2:
xpos 1390 ypos 518
linear 0.15 xpos 2150 ypos 515
show sunrider_pulse1b behind sunrider_side:
xpos 1298 ypos 452
linear 0.15 xpos 2150 ypos 452
show sunrider_pulse2b behind sunrider_side:
xpos 1338 ypos 459
linear 0.15 xpos 2150 ypos 459
show sunrider_side with dissolveflash
play sound2 "sound/laser.wav"
show sunrider_side pulsefront with dissolveflash
show sunrider_pulse3:
xpos 1345 ypos 515
linear 0.15 xpos 2150 ypos 515
show sunrider_pulse4:
xpos 1390 ypos 518
linear 0.15 xpos 2150 ypos 515
show sunrider_pulse3b behind sunrider_side:
xpos 1298 ypos 452
linear 0.15 xpos 2150 ypos 452
show sunrider_pulse4b behind sunrider_side:
xpos 1338 ypos 459
linear 0.15 xpos 2150 ypos 459
show sunrider_side with dissolveflash
play sound3 "sound/laser.wav"
show sunrider_side pulsefront with dissolveflash
show sunrider_pulse5:
xpos 1345 ypos 515
linear 0.15 xpos 2150 ypos 515
show sunrider_pulse6:
xpos 1390 ypos 518
linear 0.15 xpos 2150 ypos 515
show sunrider_pulse5b behind sunrider_side:
xpos 1298 ypos 452
linear 0.15 xpos 2150 ypos 452
show sunrider_pulse6b behind sunrider_side:
xpos 1338 ypos 459
linear 0.15 xpos 2150 ypos 459
show sunrider_side with dissolveflash
play sound4 "sound/laser.wav"
show sunrider_side pulserear with dissolveflash
show sunrider_pulse1:
xpos 700 ypos 583
linear 0.3 xpos 2150 ypos 583
show sunrider_pulse2:
xpos 740 ypos 573
linear 0.3 xpos 2150 ypos 573
show sunrider_side with dissolveflash
play sound5 "sound/laser.wav"
show sunrider_side pulserear with dissolveflash
show sunrider_pulse3:
xpos 700 ypos 583
linear 0.3 xpos 2150 ypos 583
show sunrider_pulse4:
xpos 740 ypos 573
linear 0.3 xpos 2150 ypos 573
show sunrider_side with dissolveflash
play sound6 "sound/laser.wav"
show sunrider_side pulserear with dissolveflash
show sunrider_pulse5:
xpos 700 ypos 583
linear 0.3 xpos 2150 ypos 583
show sunrider_pulse6:
xpos 740 ypos 573
linear 0.3 xpos 2150 ypos 573
show sunrider_side with dissolveflash
play sound7 "sound/laser.wav"
show sunrider_side pulserear with dissolveflash
show sunrider_pulse7:
xpos 700 ypos 583
linear 0.3 xpos 2150 ypos 583
show sunrider_pulse8:
xpos 740 ypos 573
linear 0.3 xpos 2150 ypos 573
show sunrider_side with dissolveflash
play sound8 "sound/laser.wav"
show sunrider_side pulsefront with dissolveflash
show sunrider_pulse1:
xpos 1345 ypos 515
linear 0.15 xpos 2150 ypos 515
show sunrider_pulse2:
xpos 1390 ypos 518
linear 0.15 xpos 2150 ypos 515
show sunrider_pulse1b behind sunrider_side:
xpos 1298 ypos 452
linear 0.15 xpos 2150 ypos 452
show sunrider_pulse2b behind sunrider_side:
xpos 1338 ypos 459
linear 0.15 xpos 2150 ypos 459
show sunrider_side with dissolveflash
play sound9 "sound/laser.wav"
show sunrider_side pulsefront with dissolveflash
show sunrider_pulse3:
xpos 1345 ypos 515
linear 0.15 xpos 2150 ypos 515
show sunrider_pulse4:
xpos 1390 ypos 518
linear 0.15 xpos 2150 ypos 515
show sunrider_pulse3b behind sunrider_side:
xpos 1298 ypos 452
linear 0.15 xpos 2150 ypos 452
show sunrider_pulse4b behind sunrider_side:
xpos 1338 ypos 459
linear 0.15 xpos 2150 ypos 459
show sunrider_side with dissolveflash
play sound1 "sound/laser.wav"
show sunrider_side pulsefront with dissolveflash
show sunrider_pulse5:
xpos 1345 ypos 515
linear 0.15 xpos 2150 ypos 515
show sunrider_pulse6:
xpos 1390 ypos 518
linear 0.15 xpos 2150 ypos 515
show sunrider_pulse5b behind sunrider_side:
xpos 1298 ypos 452
linear 0.15 xpos 2150 ypos 452
show sunrider_pulse6b behind sunrider_side:
xpos 1338 ypos 459
linear 0.15 xpos 2150 ypos 459
show sunrider_side with dissolveflash
play sound2 "sound/laser.wav"
show sunrider_side pulserear with dissolveflash
show sunrider_pulse1:
xpos 700 ypos 583
linear 0.3 xpos 2150 ypos 583
show sunrider_pulse2:
xpos 740 ypos 573
linear 0.3 xpos 2150 ypos 573
show sunrider_side with dissolveflash
play sound3 "sound/laser.wav"
show sunrider_side pulserear with dissolveflash
show sunrider_pulse3:
xpos 700 ypos 583
linear 0.3 xpos 2150 ypos 583
show sunrider_pulse4:
xpos 740 ypos 573
linear 0.3 xpos 2150 ypos 573
show sunrider_side with dissolveflash
play sound4 "sound/laser.wav"
show sunrider_side pulserear with dissolveflash
show sunrider_pulse5:
xpos 700 ypos 583
linear 0.3 xpos 2150 ypos 583
show sunrider_pulse6:
xpos 740 ypos 573
linear 0.3 xpos 2150 ypos 573
show sunrider_side with dissolveflash
pause 0.5
return
label atkanim_sunrider_assault:
if config.skipping:
return
$renpy.show_screen('show_background',_layer='master')
show sunrider_side:
xpos 0.5 ypos 0.5
$ Random = renpy.random.randint(1,3)
if Random == 1:
play avavoice "sound/Voice/Ava/Ava Attacking Kinetic 1.ogg"
if Random == 2:
play avavoice "sound/Voice/Ava/Ava Flak Intercept 1.ogg"
if Random == 3:
play avavoice "sound/Voice/Ava/Ava Flak Intercept 2.ogg"
show ava uniform alt order angry:
xzoom -1 xpos -0.2
ease 0.3 xpos 0.15
pause 0.5
show ava uniform alt order angry:
ease 1.5 alpha 0
python:
flak_positions1 = [
(830,420),
(880,387),
(1040,387),
(1100,387),
(1160,387),
]
Flak1 = FlakShield("gameplay/Animations/Sunrider/flakbullet.png",flak_positions1,5000,dispersion=2, angle=80, interval=0.15)
flak_positions2 = [
(810,420),
(860,387),
(1020,387),
(1080,387),
(1140,387),
]
Flak2 = FlakShield("gameplay/Animations/Sunrider/flakbullet.png",flak_positions2,5000,dispersion=2, angle=80, interval=0.15)
play sound "sound/Flak.ogg"
$ Flak1.show()
show sunrider_side flak1
pause 0.01
show sunrider_side
pause 0.01
show sunrider_side flak1
pause 0.01
show sunrider_side
pause 0.01
show sunrider_side flak1
pause 0.01
show sunrider_side
pause 0.01
show sunrider_side flak1
pause 0.01
show sunrider_side
pause 0.01
$ Flak1.stop()
$ Flak2.show()
show sunrider_side flak2
pause 0.01
show sunrider_side
pause 0.01
show sunrider_side flak2
pause 0.01
show sunrider_side
pause 0.01
show sunrider_side flak2
pause 0.01
show sunrider_side
pause 0.01
show sunrider_side flak2
pause 0.01
show sunrider_side
pause 0.01
$ Flak2.stop()
$ Flak1.start()
show sunrider_side flak1
pause 0.01
show sunrider_side
pause 0.01
show sunrider_side flak1
pause 0.01
show sunrider_side
pause 0.01
show sunrider_side flak1
pause 0.01
show sunrider_side
pause 0.01
show sunrider_side flak1
pause 0.01
show sunrider_side
pause 0.01
$ Flak1.stop()
$ Flak2.start()
show sunrider_side flak2
pause 0.01
show sunrider_side
pause 0.01
show sunrider_side flak2
pause 0.01
show sunrider_side
pause 0.01
show sunrider_side flak2
pause 0.01
show sunrider_side
pause 0.01
show sunrider_side flak2
pause 0.01
show sunrider_side
$ Flak2.stop()
pause 0.5
return
label atkanim_sunrider_rocket:
if config.skipping:
return
$renpy.show_screen('show_background',_layer='master')
show sunrider_side:
xpos 0.5 ypos 0.5
$ Random = renpy.random.randint(1,3)
if Random == 1:
play avavoice "sound/Voice/Ava/Ava Attacking Missiles 2.ogg"
if Random == 2:
play avavoice "sound/Voice/Ava/Ava Attacking Missiles 3.ogg"
if Random == 3:
play avavoice "sound/Voice/Ava/Ava Attacking Missiles 4.ogg"
show ava uniform alt order angry:
xzoom -1 xpos -0.2
ease 0.3 xpos 0.15
pause 0.75
show ava uniform alt order angry:
ease 1.5 alpha 0
pause 0.25
play sound "sound/missilelaunch.ogg"
show sunrider_rocket:
yanchor 98 xanchor 400 xpos 500 ypos 738
pause 0.1
linear 1.2 xpos 2140 ypos 728
show sunrider_rockettrail with sunriderrocketwipe
hide sunrider_rockettrail with dissolve
pause 0.1
return
#####################################################################SUNRIDER HIT ANIMATIONS
label hitanim_sunrider_missile:
if config.skipping:
return
$renpy.show_screen('show_background',_layer='master')
show screen animation_hp
show sunrider_side:
xpos 0.5 ypos 0.5
pause 0.1
play sound1 "sound/missilefly.ogg"
show sunrider_missilehit1:
xpos 1440 ypos 0 alpha 0
pause 0.4
alpha 1
linear 0.7 xpos 620 ypos 480
alpha 0
show sunrider_missilehit2:
alpha 0 xpos 1640 ypos 0
pause 0.3
alpha 1
linear 0.7 xpos 740 ypos 560
alpha 0
show sunrider_missilehit3:
xpos 1750 ypos 0 alpha 0
pause 0.2
alpha 1
linear 0.7 xpos 920 ypos 500
alpha 0
show sunrider_missilehit4:
xpos 1930 ypos 0 alpha 0
pause 0.1
alpha 1
linear 0.7 xpos 1010 ypos 540
alpha 0
play sound1 "sound/explosion1.ogg"
show layer master at shake1(pausetime=0.9,repeats=12)
show sunrider_missileexplode1:
alpha 0
pause 0.9
ease 0.2 alpha 1
pause 0.2
ease 2 alpha 0
show sunrider_missileexplode2:
alpha 0
pause 1
ease 0.2 alpha 1
pause 0.2
ease 2 alpha 0
show sunrider_missileexplode3:
alpha 0
pause 1.1
ease 0.2 alpha 1
pause 0.2
ease 2 alpha 0
pause 0.15
show sunrider_missiletrail_hit with sunridermissilehitwipe
hide sunrider_missiletrail_hit with dissolve
call hit_sunrider from _call_hit_sunrider
pause 0.3
return
label hitanim_sunrider_kinetic:
if config.skipping:
return
$renpy.show_screen('show_background',_layer='master')
show screen animation_hp
show sunrider_side:
xpos 0.5 ypos 0.5
pause 0.5
show sunrider_kineticround1:
xpos 2140 ypos 540
linear 0.25 xpos 590 ypos 540
alpha 0
pause 0.25
play sound "sound/explosion1.ogg"
show layer master at shake2(repeats=6)
show sunrider_kinetichit1:
xpos 0.5 ypos 0.5
ease 1.2 alpha 0
show sunrider_kineticround2:
xpos 2140 ypos 540
linear 0.25 xpos 910 ypos 540
alpha 0
pause 0.25
play sound1 "sound/explosion1.ogg"
show layer master at shake2(repeats=6)
show sunrider_kinetichit2:
xpos 0.5 ypos 0.5
ease 1.2 alpha 0
pause 0.25
call hit_sunrider from _call_hit_sunrider_1
pause 0.5
return
label hitanim_sunrider_laser:
if config.skipping:
return
$renpy.show_screen('show_background',_layer='master')
show screen animation_hp
show sunrider_side:
xpos 0.5 ypos 0.5
pause 0.5
play sound "sound/explosion1.ogg"
show layer master at shake2(pausetime=0.2,repeats=6)
show sunrider_laserhitexplode:
alpha 0
pause 0.2
ease 0.1 alpha 1
ease 2 alpha 0
show sunrider_laserhit behind sunrider_laserhitexplode with enemy_laserhitwipe
hide sunrider_laserhit behind sunrider_laserhitexplode with enemy_laserhitwipe
call hit_sunrider from _call_hit_sunrider_2
pause 0.5
return
label hitanim_sunrider_pulse:
if config.skipping:
return
$renpy.show_screen('show_background',_layer='master')
show screen animation_hp
show sunrider_side:
xpos 0.5 ypos 0.5
pause 0.5
show layer master
show sunrider_pulse1:
xpos 1940 ypos 550
linear 0.15 xpos 1050 ypos 550
alpha 0
pause 0.05
show sunrider_pulse2:
xpos 1940 ypos 550
linear 0.15 xpos 1050 ypos 550
alpha 0
pause 0.05
show sunrider_pulse1b:
xpos 1940 ypos 550
linear 0.15 xpos 1050 ypos 550
alpha 0
pause 0.05
show sunrider_pulse2b:
xpos 1940 ypos 550
linear 0.15 xpos 1050 ypos 550
alpha 0
play sound "sound/explosion3.ogg"
show sunrider_pulsehit1:
xpos 0.5 ypos 0.5 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1 alpha 0
show layer master at shake1
pause 0.2 ## salvo 2
show layer master
show sunrider_pulse3:
xpos 1940 ypos 420 alpha 1
linear 0.15 xpos 570 ypos 420
alpha 0
pause 0.05
show sunrider_pulse4:
xpos 1940 ypos 420 alpha 1
linear 0.15 xpos 570 ypos 420
alpha 0
pause 0.05
show sunrider_pulse3b:
xpos 1940 ypos 420 alpha 1
linear 0.15 xpos 570 ypos 420
alpha 0
pause 0.05
show sunrider_pulse4b:
xpos 1940 ypos 420 alpha 1
linear 0.15 xpos 570 ypos 420
alpha 0
play sound "sound/explosion3.ogg"
show sunrider_pulsehit2:
xpos 0.5 ypos 0.5 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1 alpha 0
show layer master at shake1
pause 0.2 #salvo 3
show layer master
show sunrider_pulse5:
xpos 1940 ypos 650 alpha 1
linear 0.15 xpos 380 ypos 650
alpha 0
pause 0.05
show sunrider_pulse6:
xpos 1940 ypos 650 alpha 1
linear 0.15 xpos 380 ypos 650
alpha 0
pause 0.05
show sunrider_pulse5b:
xpos 1940 ypos 650 alpha 1
linear 0.15 xpos 380 ypos 650
alpha 0
pause 0.05
show sunrider_pulse6b:
xpos 1940 ypos 650 alpha 1
linear 0.15 xpos 380 ypos 650
alpha 0
play sound "sound/explosion3.ogg"
show sunrider_pulsehit3:
xpos 0.5 ypos 0.5 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1 alpha 0
show layer master at shake1
call hit_sunrider from _call_hit_sunrider_3
pause 1
return
label hitanim_sunrider_rocket:
if config.skipping:
return
$renpy.show_screen('show_background',_layer='master')
show screen animation_hp
show sunrider_side:
xpos 0.5 ypos 0.5
pause 0.1
show sunrider_rockethit:
alpha 0
pause 0.1
alpha 1
xpos 1940 ypos 620
linear 0.7 xpos 560 ypos 620
alpha 0
play sound "sound/explosion4.ogg"
show layer master at shake2(pausetime=1,repeats=8)
show sunrider_rockethitexplode:
alpha 0
pause 1
ease 0.1 alpha 1
pause 0.5
ease 0.5 alpha 0
pause 0.1
show sunrider_rockethittrail with sunriderhitrocketwipe
hide sunrider_rockethittrail with dissolve
call hit_sunrider from _call_hit_sunrider_4
pause 0.5
return
label hitanim_sunrider_assault:
if config.skipping:
return
$renpy.show_screen('show_background',_layer='master')
show screen animation_hp
show sunrider_side:
xpos 0.5 ypos 0.5
play sound "sound/Flak.ogg"
show layer master at shake1(shakeinterval=0.5, repeats=6)
show pactmissilefrigate_flakexplode1:
xpos 0.32 ypos 0.62 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1.8 alpha 0
pause 0.1
show layer master
show pactmissilefrigate_flakexplode2:
xpos 0.62 ypos 0.57 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1.8 alpha 0
pause 0.1
show layer master at shake1(shakeinterval=0.5, repeats=6)
show pactmissilefrigate_flakexplode3:
xpos 0.74 ypos 0.14 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1.8 alpha 0
pause 0.1
show layer master
show pactmissilefrigate_flakexplode4:
xpos 0.82 ypos 0.47 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1.8 alpha 0
pause 0.1
show layer master at shake1(shakeinterval=0.5, repeats=6)
show pactmissilefrigate_flakexplode5:
xpos 0.20 ypos 0.80 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1.8 alpha 0
pause 0.1
show layer master
show pactmissilefrigate_flakexplode6:
xpos 0.58 ypos 0.72 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1.8 alpha 0
pause 0.1
show layer master at shake1(shakeinterval=0.5, repeats=6)
show pactmissilefrigate_flakexplode7:
xpos 0.72 ypos 0.12 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1.8 alpha 0
pause 0.1
show layer master
show pactmissilefrigate_flakexplode8:
xpos 0.80 ypos 0.44 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1.8 alpha 0
pause 0.1
show layer master at shake1(shakeinterval=0.5, repeats=6)
show pactmissilefrigate_flakexplode9:
xpos 0.38 ypos 0.85 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1.8 alpha 0
pause 0.1
show layer master
show pactmissilefrigate_flakexplode10:
xpos 0.24 ypos 0.39 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1.8 alpha 0
pause 0.1
show layer master at shake1(shakeinterval=0.5, repeats=6)
show pactmissilefrigate_flakexplode11:
xpos 0.38 ypos 0.35 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1.8 alpha 0
pause 0.1
show layer master
show pactmissilefrigate_flakexplode12:
xpos 0.41 ypos 0.52 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1.8 alpha 0
pause 0.1
show layer master at shake1(shakeinterval=0.5, repeats=6)
show pactmissilefrigate_flakexplode13:
xpos 0.81 ypos 0.17 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1.8 alpha 0
pause 0.1
show layer master
show pactmissilefrigate_flakexplode14:
xpos 0.37 ypos 0.63 alpha 0
ease 0.05 alpha 1
pause 0.2
ease 1.8 alpha 0
call hit_sunrider from _call_hit_sunrider_5
pause 0.2
return
label miss_sunrider:
if config.skipping:
return
show layer master
$renpy.show_screen('show_background',_layer='master')
$ Random = renpy.random.randint(1,6)
show miss:
xpos 0.5 ypos 0.5
ease 3 ypos 0.3 alpha 0
show sunrider_side behind miss:
xpos 0.5 ypos 0.5
if Random == 1:
play avavoice "sound/Voice/Ava/Ava No Damage 1.ogg"
if Random == 2:
play avavoice "sound/Voice/Ava/Ava No Damage 2.ogg"
if Random == 3:
play avavoice "sound/Voice/Ava/Ava No Damage 3.ogg"
if Random == 4:
play avavoice "sound/Voice/Ava/Ava No Damage 4.ogg"
if Random == 5:
play avavoice "sound/Voice/Ava/Ava No Damage 5.ogg"
if Random == 6:
play avavoice "sound/Voice/Ava/Ava No Damage 6.ogg"
show ava uniform handonhip mad:
xzoom -1 xpos -0.2
ease 0.3 xpos 0.15