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Even the Z discard is commented out https://github.com/osense/irrRenderer/blob/master/bin/shaders/light_point.frag#L25
Stencil tests+Z tests will enable discarding of unshadeable pixels directly in hardware before reading from a Z-texture
Some details of deferred implementations for anyone who'd want to fix this
The text was updated successfully, but these errors were encountered:
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Even the Z discard is commented out
https://github.com/osense/irrRenderer/blob/master/bin/shaders/light_point.frag#L25
Stencil tests+Z tests will enable discarding of unshadeable pixels directly in hardware before reading from a Z-texture
Some details of deferred implementations for anyone who'd want to fix this
The text was updated successfully, but these errors were encountered: