uid |
---|
UnoWasmBootstrap.Features.EnvironmentVariables |
Mono provides the ability to configure some features at initialization, such as logging or GC.
To set those variables, add the following to your project file:
<ItemGroup>
<WasmShellMonoEnvironment Include="MONO_GC_PARAMS" Value="soft-heap-limit=512m,nursery-size=64m,evacuation-threshold=66,major=marksweep" />
<WasmShellMonoEnvironment Include="MONO_LOG_LEVEL" Value="debug" />
<WasmShellMonoEnvironment Include="MONO_LOG_MASK" Value="gc" />
</ItemGroup>
These lines change the configuration of the GC and logging, to determine when a GC occurs. More options are available
in the Environment Variables
section of the mono documentation.
The bootstrapper provides a set of environment variables that reflect the configuration provided at build time:
UNO_BOOTSTRAP_MONO_RUNTIME_MODE
, which specifies the runtime mode configuration (see above for valid values)UNO_BOOTSTRAP_LINKER_ENABLED
, which is set toTrue
if the linker was enabled, otherwiseFalse
UNO_BOOTSTRAP_DEBUGGER_ENABLED
, which is set toTrue
if the debugging support was enabled, otherwiseFalse
UNO_BOOTSTRAP_MONO_RUNTIME_CONFIGURATION
, which provides the mono runtime configuration, which can be can either berelease
ordebug
.UNO_BOOTSTRAP_MONO_RUNTIME_FEATURES
, which provides a list of comma separated feature enabled in the runtime (e.g.threads
)UNO_BOOTSTRAP_MONO_PROFILED_AOT
, which specifies if the package was built using a PG-AOT profile.UNO_BOOTSTRAP_APP_BASE
, which specifies the location of the app content from the base. Useful to reach assets deployed using theUnoDeploy="Package"
mode.UNO_BOOTSTRAP_WEBAPP_BASE_PATH
, which specifies the base location of the webapp. This parameter is used in the context of deep-linking (through theWasmShellWebAppBasePath
property). This property must contain a trailing/
and its default is./
.UNO_BOOTSTRAP_EMSCRIPTEN_MAXIMUM_MEMORY
, which optionally specifies the maximum memory available to the WebAssembly module.UNO_BOOTSTRAP_MAX_THREADS
, which provides the maximum number of threads that can be created.
Those variables can be accessed through Environment.GetEnvironmentVariable.