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Pixel shader of RenderParameter cannot activate both illumination models #58

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sschoenborn opened this issue May 24, 2017 · 0 comments

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@sschoenborn
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The PixelShader generated by RenderParameter.pixelShader is legacy only. It turns off Phong contribution if there is a Spherical Harmonics illumination parameter. We should allow both parts to be active.

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