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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "Character",
"language": "GDScript",
"path": "res://addons/textalog/resources/character_class/character_class.gd"
}, {
"base": "Container",
"class": "DialogManager",
"language": "GDScript",
"path": "res://addons/textalog/nodes/dialogue_base_node/dialog_node/dialog_node.gd"
}, {
"base": "Control",
"class": "DialogNode",
"language": "GDScript",
"path": "res://addons/textalog/nodes/dialogue_base_node/dialog_node.gd"
}, {
"base": "Container",
"class": "OptionsManager",
"language": "GDScript",
"path": "res://addons/textalog/nodes/dialogue_base_node/options_node/options_node.gd"
}, {
"base": "Resource",
"class": "Portrait",
"language": "GDScript",
"path": "res://addons/textalog/resources/portrait_class/portrait_class.gd"
}, {
"base": "Control",
"class": "PortraitManager",
"language": "GDScript",
"path": "res://addons/textalog/nodes/dialogue_base_node/portraits_node/portraits_node.gd"
} ]
_global_script_class_icons={
"Character": "res://addons/textalog/assets/icons/character_icon.png",
"DialogManager": "",
"DialogNode": "",
"OptionsManager": "",
"Portrait": "res://addons/textalog/assets/icons/portrait_icon.png",
"PortraitManager": ""
}
[application]
config/name="Godot-DialogPlugin"
run/low_processor_mode=true
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "res://addons/textalog/plugin.cfg" )
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": true,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[locale]
translations=PoolStringArray( )
[rendering]
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"