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abstract_opengl_context_attribute_builder.h
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abstract_opengl_context_attribute_builder.h
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/********************************************************************
UKUI-KWin - the UKUI3.0 window manager
This file is part of the UKUI project
The ukui-kwin is forked from kwin
Copyright (C) 2014-2020 kylinos.cn
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2017 Martin Flöser <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#pragma once
#include <QDebug>
#include <ukui-kwin_export.h>
namespace KWin
{
class UKUI_KWIN_EXPORT AbstractOpenGLContextAttributeBuilder
{
public:
virtual ~AbstractOpenGLContextAttributeBuilder() {
}
void setVersion(int major, int minor = 0) {
m_versionRequested = true;
m_majorVersion = major;
m_minorVersion = minor;
}
bool isVersionRequested() const {
return m_versionRequested;
}
int majorVersion() const {
return m_majorVersion;
}
int minorVersion() const {
return m_minorVersion;
}
void setRobust(bool robust) {
m_robust = robust;
}
bool isRobust() const {
return m_robust;
}
void setForwardCompatible(bool forward) {
m_forwardCompatible = forward;
}
bool isForwardCompatible() const {
return m_forwardCompatible;
}
void setCoreProfile(bool core) {
m_coreProfile = core;
if (m_coreProfile) {
setCompatibilityProfile(false);
}
}
bool isCoreProfile() const {
return m_coreProfile;
}
void setCompatibilityProfile(bool compatibility) {
m_compatibilityProfile = compatibility;
if (m_compatibilityProfile) {
setCoreProfile(false);
}
}
bool isCompatibilityProfile() const {
return m_compatibilityProfile;
}
void setResetOnVideoMemoryPurge(bool reset) {
m_resetOnVideoMemoryPurge = reset;
}
bool isResetOnVideoMemoryPurge() const {
return m_resetOnVideoMemoryPurge;
}
void setHighPriority(bool highPriority) {
m_highPriority = highPriority;
}
bool isHighPriority() const {
return m_highPriority;
}
virtual std::vector<int> build() const = 0;
QDebug operator<<(QDebug dbg) const;
private:
bool m_versionRequested = false;
int m_majorVersion = 0;
int m_minorVersion = 0;
bool m_robust = false;
bool m_forwardCompatible = false;
bool m_coreProfile = false;
bool m_compatibilityProfile = false;
bool m_resetOnVideoMemoryPurge = false;
bool m_highPriority = false;
};
inline QDebug operator<<(QDebug dbg, const AbstractOpenGLContextAttributeBuilder *attribs)
{
return attribs->operator<<(dbg);
}
}