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Pick & offer the single best virtual card to user #273
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@EresDev, You are not allowed to add Time: <1 Week |
! No permission to set labels |
I imagine that the initial set up would have taken longer, how come this iterative feature is estimated to take a week compared to a day? |
The initial setup was easier. Reloadly API was doing most of the things for us. This is going to take a little more time. 2-3 days I estimate as we are using a custom formula pick a card and data source isn't just the API anymore. We have to read these files or turn them into json. Free free to adjust the estimate of the initial setup or this, and let me know if I should label the time differently. |
Why not? I mean the flow for picking up the "best" card could be:
|
I see this is the step where we would need to fetch the product list. This step will be unnecessary because there wouldn't be any card for a country that is not in the allow list. We are not offering visa, we are offering only mastercard. But even if we were offering visa, the allowed country list for mastercard and visa contains exactly the same countries. Only case I can think this would be useful is when the mastercard is out of stock for user and we offer them another non-tokenized mastercard or visa with limitations. Here, we also have another problem of again picking a card from this list. We don't have solid rules to pick one. Maybe choose randomly? I don't plan to support this. Let me know if you think we should support this. Also, please note that I will need product details and for that I am thinking to use single product details API route. But if I find loading product list to be more useful, I will go with that. So, it is not a final decision to not load product list. |
So the |
I like fallbacks and redundancies to make our system more resilient. I imagine it will boost confidence in our brand with our end users. |
/start |
Tips:
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Tips:
|
/start |
! EresDev you were previously unassigned from this task. You cannot be reassigned. |
@EresDev the deadline is at Wed, Sep 18, 8:27 PM UTC |
@EresDev, this task has been idle for a while. Please provide an update. |
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Issue | Task | 1 | 800 |
Issue | Specification | 1 | 55.32 |
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Currently, the virtual card feature is offering all visa & m… | 55.32content: p: symbols: \b\w+\b: count: 170 multiplier: 0.1 score: 1 ul: symbols: \b\w+\b: count: 2 multiplier: 0.1 score: 0 li: symbols: \b\w+\b: count: 6 multiplier: 0.1 score: 1 a: symbols: \b\w+\b: count: 8 multiplier: 0.1 score: 5 code: symbols: \b\w+\b: count: 23 multiplier: 0.1 score: 5 multiplier: 3 | 1 | 55.32 |
The initial setup was easier. Reloadly API was doing most of the… | 8.47content: p: symbols: \b\w+\b: count: 82 multiplier: 0.2 score: 1 multiplier: 1 | 0.6 | 5.082 |
I see this is the step where we would need to fetch the product … | 17.37content: p: symbols: \b\w+\b: count: 191 multiplier: 0.2 score: 1 multiplier: 1 | 0.8 | 13.896 |
Resolves https://github.com/ubiquity/pay.ubq.fi/issues/273 How … | 0content: p: symbols: \b\w+\b: count: 108 multiplier: 0 score: 1 h2: symbols: \b\w+\b: count: 1 multiplier: 0 score: 1 multiplier: 0 | 0.7 | - |
When we send order to reloadly after blockchain permit transfer … | 0content: p: symbols: \b\w+\b: count: 62 multiplier: 0.2 score: 1 code: symbols: \b\w+\b: count: 6 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
I have removed it. It is not needed anymore. | 0content: p: symbols: \b\w+\b: count: 9 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
This comes under `@media (prefers-color-scheme: light) {`… | 0content: p: symbols: \b\w+\b: count: 36 multiplier: 0.2 score: 1 code: symbols: \b\w+\b: count: 5 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
Ok, I am going to take a look into this again. | 0content: p: symbols: \b\w+\b: count: 11 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
I have looked into it. I see that similar CSS is specified in th… | 0content: p: symbols: \b\w+\b: count: 132 multiplier: 0.2 score: 1 code: symbols: \b\w+\b: count: 3 multiplier: 0.2 score: 1 a: symbols: \b\w+\b: count: 3 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
Yes, I also found it strange but it was a problem on the Reloadl… | 0content: p: symbols: \b\w+\b: count: 150 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
This is the frontend side of your [above](https://github.com/ubi… | 0content: p: symbols: \b\w+\b: count: 31 multiplier: 0.2 score: 1 a: symbols: \b\w+\b: count: 1 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
I was hoping I would access the array with different keys but I … | 0content: p: symbols: \b\w+\b: count: 28 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
This is true. We don't have control once we get the redeem code.… | 0content: p: symbols: \b\w+\b: count: 109 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
Ok, I will add a new issue for this as this will require refacto… | 0content: p: symbols: \b\w+\b: count: 61 multiplier: 0.2 score: 1 code: symbols: \b\w+\b: count: 3 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
I have added a new issue. https://github.com/ubiquity/pay.ubq.fi… | 0content: p: symbols: \b\w+\b: count: 15 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
I have refactored the countries array to Record instead of Map. … | 0content: p: symbols: \b\w+\b: count: 72 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
Just a placeholder before the actual redeem codes are displayed.… | 0content: p: symbols: \b\w+\b: count: 70 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
Yes. I have been replacing `claim` term with `mint&#… | 0content: p: symbols: \b\w+\b: count: 33 multiplier: 0.2 score: 1 code: symbols: \b\w+\b: count: 2 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
True. The conversation reward plugin kept me occupied and I have… | 0content: p: symbols: \b\w+\b: count: 67 multiplier: 0.2 score: 1 img: symbols: \b\w+\b: count: 1 multiplier: 0.2 score: 0 multiplier: 0 | 1 | - |
# Card Minting One of the ways to get paid in the DevPool is by… | 0content: h1: symbols: \b\w+\b: count: 2 multiplier: 0.2 score: 1 p: symbols: \b\w+\b: count: 381 multiplier: 0.2 score: 1 h2: symbols: \b\w+\b: count: 10 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
@Keyrxng This probably happens when anvil gets stuck. Why anvil… | 0content: p: symbols: \b\w+\b: count: 175 multiplier: 0.2 score: 1 pre: symbols: \b\w+\b: count: 2 multiplier: 0.2 score: 0 code: symbols: \b\w+\b: count: 13 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
I have added information to readme. | 0content: p: symbols: \b\w+\b: count: 6 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
Hey team, can I go ahead and merge this into beta branch? We hav… | 0content: p: symbols: \b\w+\b: count: 26 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
You can start using it now, but it would be nice to have this ht… | 0content: p: symbols: \b\w+\b: count: 69 multiplier: 0.2 score: 1 ul: symbols: \b\w+\b: count: 1 multiplier: 0.2 score: 1 li: symbols: \b\w+\b: count: 2 multiplier: 0.2 score: 1 code: symbols: \b\w+\b: count: 3 multiplier: 0.2 score: 1 multiplier: 0 | 1 | - |
@0x4007 I have also recharged Reloadly with 50$ in testing wit… | 0content: p: symbols: \b\w+\b: count: 51 multiplier: 0.2 score: 1 img: symbols: \b\w+\b: count: 1 multiplier: 0.2 score: 0 multiplier: 0 | 1 | - |
[ 22.377 WXDAI ]
@0x4007
Contributions Overview
View | Contribution | Count | Reward |
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Issue | Comment | 2 | 0.467 |
Review | Comment | 18 | 21.91 |
Conversation Incentives
Comment | Formatting | Relevance | Reward |
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I imagine that the initial set up would have taken longer, how c… | 1.59content: p: symbols: \b\w+\b: count: 26 multiplier: 0.1 score: 1 multiplier: 1 | 0.2 | 0.318 |
I like fallbacks and redundancies to make our system more resili… | 1.49content: p: symbols: \b\w+\b: count: 24 multiplier: 0.1 score: 1 multiplier: 1 | 0.1 | 0.149 |
There's some minor stuff. Once addressed you can merge. | 0.71content: p: symbols: \b\w+\b: count: 10 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 0.71 |
Can you elaborate on what the purpose is of this | 0.71content: p: symbols: \b\w+\b: count: 10 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 0.71 |
I think this might be wrong. You might need to put dark mode the… | 1.59content: p: symbols: \b\w+\b: count: 26 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 1.59 |
Same with this variable | 0.32content: p: symbols: \b\w+\b: count: 4 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 0.32 |
I remember making a build script to dynamically generate the lig… | 3.48content: p: symbols: \b\w+\b: count: 65 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 3.48 |
Oh interesting. Perhaps we should implement it. It should cut st… | 0.94content: p: symbols: \b\w+\b: count: 14 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 0.94 |
Curaçao? ```suggestion CW: "Curaçao", `&#… | 0.43content: p: symbols: \b\w+\b: count: 2 multiplier: 0.1 score: 1 pre: symbols: \b\w+\b: count: 1 multiplier: 0.1 score: 0 code: symbols: \b\w+\b: count: 3 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 0.43 |
```suggestion _html += html`<div class="… | 0.39content: pre: symbols: \b\w+\b: count: 1 multiplier: 0.1 score: 0 code: symbols: \b\w+\b: count: 5 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 0.39 |
```suggestion giftCardsSection.innerHTML = "<… | 1.11content: pre: symbols: \b\w+\b: count: 1 multiplier: 0.1 score: 0 code: symbols: \b\w+\b: count: 17 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 1.11 |
```suggestion giftCardsSection.innerHTML = "<… | 1.22content: pre: symbols: \b\w+\b: count: 1 multiplier: 0.1 score: 0 code: symbols: \b\w+\b: count: 19 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 1.22 |
```suggestion htmlParts.push(`<h2 class="c… | 0.71content: pre: symbols: \b\w+\b: count: 1 multiplier: 0.1 score: 0 code: symbols: \b\w+\b: count: 10 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 0.71 |
```suggestion htmlParts.push(`<h2 class="c… | 0.83content: pre: symbols: \b\w+\b: count: 1 multiplier: 0.1 score: 0 code: symbols: \b\w+\b: count: 12 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 0.83 |
```suggestion htmlParts.push(`<p class="… | 1.11content: pre: symbols: \b\w+\b: count: 1 multiplier: 0.1 score: 0 code: symbols: \b\w+\b: count: 17 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 1.11 |
It would be nice to use "mint" terminology over "claim" if it ma… | 1.11content: p: symbols: \b\w+\b: count: 17 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 1.11 |
These `xxx` seem strange. What are they for? | 0.62content: p: symbols: \b\w+\b: count: 7 multiplier: 0.1 score: 1 code: symbols: \b\w+\b: count: 1 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 0.62 |
Hey there, curious to know if you have any remarks on this proje… | 2content: p: symbols: \b\w+\b: count: 34 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 2 |
Lets definitely just make a page on [dao.ubq.fi/card-minting](ht… | 2.09content: p: symbols: \b\w+\b: count: 28 multiplier: 0.1 score: 1 a: symbols: \b\w+\b: count: 5 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 2.09 |
QA video looks pretty solid. Just minor cosmetic improvements I … | 2.54content: p: symbols: \b\w+\b: count: 45 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 2.54 |
[ 4.769 WXDAI ]
@rndquu
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Why not? I mean the flow for picking up the "best" card could be… | 3.51content: p: symbols: \b\w+\b: count: 45 multiplier: 0.1 score: 1 ol: symbols: \b\w+\b: count: 1 multiplier: 0.1 score: 0 li: symbols: \b\w+\b: count: 4 multiplier: 0.1 score: 1 code: symbols: \b\w+\b: count: 9 multiplier: 0.1 score: 1 multiplier: 1 | 0.9 | 3.159 |
So the `4. Otherwise use reloadly API to fetch available ran… | 2.3content: p: symbols: \b\w+\b: count: 26 multiplier: 0.1 score: 1 code: symbols: \b\w+\b: count: 10 multiplier: 0.1 score: 1 multiplier: 1 | 0.7 | 1.61 |
[ 15.8 WXDAI ]
@Keyrxng
Contributions Overview
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I attempted to QA the logic locally but I wasn't able to get pas… | 6.16content: p: symbols: \b\w+\b: count: 125 multiplier: 0.1 score: 1 code: symbols: \b\w+\b: count: 1 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 6.16 |
Is seems strange to return a `200` status if we have no … | 1.62content: p: symbols: \b\w+\b: count: 23 multiplier: 0.1 score: 1 code: symbols: \b\w+\b: count: 2 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 1.62 |
product is nullable here following a successful order response, … | 0.88content: p: symbols: \b\w+\b: count: 13 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 0.88 |
Have you considered exporting `Map`s for `allowedCou… | 1.25content: p: symbols: \b\w+\b: count: 15 multiplier: 0.1 score: 1 code: symbols: \b\w+\b: count: 3 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 1.25 |
That makes sense I guess. And in this rare scenario where the pr… | 5.89content: p: symbols: \b\w+\b: count: 121 multiplier: 0.1 score: 1 multiplier: 1 | 1 | 5.89 |
Currently, the virtual card feature is offering all visa & mastercard to users based on their location.
As discussed in #259 (comment) and #259 (comment), pick and offer only single virtual card to the user.
Important files
How to pick the best card for a user?
MasterCard International.xlsx
because they are tokenized.MasterCard International.xlsx
, but present in theMC allow list 3052024.xlsx
.MC allow list 3052024.xlsx
. If so, make sure user's country is in theMC allow list 3052024.xlsx
before offering them a mastercard.Please note that the virtual cards feature is present in
beta
branch at the moment. But it can move todevelopment
branch anytime. So, keep an eye on that and open a PR accordingly.The text was updated successfully, but these errors were encountered: