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timeMod variable #20

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boomboo opened this issue Jul 22, 2020 · 0 comments
Open

timeMod variable #20

boomboo opened this issue Jul 22, 2020 · 0 comments
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@boomboo
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boomboo commented Jul 22, 2020

I've noticed that the cooldown frames behave somewhat odd when various time passage mechanics are involved, I belive Madness: Desynchronized uses it as well as global CDR effects to some extent.

I think the minDuration doesn't work well with but not only, I've noticed some odd interactions where the spell goes on cooldown but the frame doesn't update properly until a second or so later.

I'm not sure if that is in some way related to timeMod returned by _Aura or if it needs to be at all referenced by cooldowns.

@Tuller Tuller self-assigned this Jul 24, 2020
@Tuller Tuller added the bug label Jul 24, 2020
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