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Use UnityZip with xcodebuild command line #7

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Err0r-500 opened this issue Oct 21, 2015 · 1 comment
Open

Use UnityZip with xcodebuild command line #7

Err0r-500 opened this issue Oct 21, 2015 · 1 comment

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@Err0r-500
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Hello,
I have to build my project using the xcodebuild command line, and I have some trouble with linking the UnityZip files.
Do you have an idea how I can achieve this?
Thanks by advance,
M

Error message :

Undefined symbols for architecture arm64
Symbol: OBJC_CLASS$_ZipArchive
Referenced from: objc-class-ref in UnityZipFile.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

@Ad-mob-dev
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To-do's for UniZip for Unity & XCode:

add "PluginsCode>iOS>ZipArchive" files & folder to Unity project "Assets\Plugins\iOS"
After that copy from package UnityZip: ">Asset>Plugins" (folders, files) & add to your project : "Assets/Plugins/IOS"
Alterations for UniZip for iOS successful build:

If package is newly imported after above setup:
(1) Open "ZipArchive.mm" file and REMOVE:
-line 270[dc release]
-line 271[gregorian release]
-line 327[comp release]
-line 328[gregorian release]
-line 40[super delloc]

(2) Open "UnityZipFile.mm" file and REMOVE:

-line 32[zip release]
-line 35[list release]
-line 59[zip release]

-Before Build in XCode select "unity framework" from "unity iPhone" and go to "build settings>other>flags" add "-lz" symbol.

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