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Undefined symbols for architecture arm64 #15

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Acimaz opened this issue Jun 18, 2018 · 2 comments
Open

Undefined symbols for architecture arm64 #15

Acimaz opened this issue Jun 18, 2018 · 2 comments

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@Acimaz
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Acimaz commented Jun 18, 2018

Undefined symbols for architecture arm64: "_OBJC_CLASS_$_ZipArchive", referenced from: objc-class-ref in UnityZipFile.o ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)

It says the same for the other architectures as well. Not able to build for iOS atm.

@ghost
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ghost commented May 13, 2021

Same here

@Ad-mob-dev
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To-do's for UniZip for Unity & XCode:

add "PluginsCode>iOS>ZipArchive" files & folder to Unity project "Assets\Plugins"
After that copy from package UnityZip: ">Asset>Plugins" (folders, files) & add to your project : "Assets/Plugins/IOS"
Alterations for UniZip for iOS successful build:

If package is newly imported after above setup:
(1) Open "ZipArchive.mm" file and REMOVE:
-line 270[dc release]
-line 271[gregorian release]
-line 327[comp release]
-line 328[gregorian release]
-line 40[super delloc]

(2) Open "UnityZipFile.mm" file and REMOVE:

-line 32[zip release]
-line 35[list release]
-line 59[zip release]

-Before Build in XCode select "unity framework" from "unity iPhone" and go to "build settings>other>flags" add "-lz" symbol.**

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