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sudoku_solver_backtracking.sf
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sudoku_solver_backtracking.sf
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#!/usr/bin/ruby
# Solve Sudoku puzzle (recursive solution).
func is_valid(board, row, col, num) {
# Check if the number is not present in the current row and column
for i in ^9 {
if ((board[row][i] == num) || (board[i][col] == num)) {
return false
}
}
# Check if the number is not present in the current 3x3 subgrid
var (start_row, start_col) = (3*idiv(row, 3), 3*idiv(col, 3))
for i in ^3, j in ^3 {
if (board[start_row + i][start_col + j] == num) {
return false
}
}
return true
}
func find_empty_location(board) {
# Find an empty position (cell with 0)
for i in ^9, j in ^9 {
if (board[i][j] == 0) {
return (i, j)
}
}
return (nil, nil) # If the board is filled
}
func solve_sudoku(board) {
var (row, col) = find_empty_location(board)
if (!defined(row) && !defined(col)) {
return true # Puzzle is solved
}
for num in (1..9) {
if (is_valid(board, row, col, num)) {
# Try placing the number
board[row][col] = num
# Recursively try to solve the rest of the puzzle
if (__FUNC__(board)) {
return true
}
# If placing the current number doesn't lead to a solution, backtrack
board[row][col] = 0
}
}
return false # No solution found
}
# Example usage:
# Define the Sudoku puzzle as a 9x9 list with 0 representing empty cells
var sudoku_board = %n(
2 0 0 0 7 0 0 0 3
1 0 0 0 0 0 0 8 0
0 0 4 2 0 9 0 0 5
9 4 0 0 0 0 6 0 8
0 0 0 8 0 0 0 9 0
0 0 0 0 0 0 0 7 0
7 2 1 9 0 8 0 6 0
0 3 0 0 2 7 1 0 0
4 0 0 0 0 3 0 0 0
).slices(9)
sudoku_board = %n(
0 0 0 8 0 1 0 0 0
0 0 0 0 0 0 0 4 3
5 0 0 0 0 0 0 0 0
0 0 0 0 7 0 8 0 0
0 0 0 0 0 0 1 0 0
0 2 0 0 3 0 0 0 0
6 0 0 0 0 0 0 7 5
0 0 3 4 0 0 0 0 0
0 0 0 2 0 0 6 0 0
).slices(9) if false
sudoku_board = %n(
8 0 0 0 0 0 0 0 0
0 0 3 6 0 0 0 0 0
0 7 0 0 9 0 2 0 0
0 5 0 0 0 7 0 0 0
0 0 0 0 4 5 7 0 0
0 0 0 1 0 0 0 3 0
0 0 1 0 0 0 0 6 8
0 0 8 5 0 0 0 1 0
0 9 0 0 0 0 4 0 0
).slices(9) if false
func display_grid(grid) {
for i in ^grid {
print "#{grid[i]} "
print " " if ( 3 -> divides(i+1))
print "\n" if ( 9 -> divides(i+1))
print "\n" if (27 -> divides(i+1))
}
}
if (solve_sudoku(sudoku_board)) {
display_grid(sudoku_board.flat)
}
else {
say "No solution exists."
}