diff --git a/docs/unity/managing-contracts.md b/docs/unity/managing-contracts.md index 97df80546..0c9904512 100644 --- a/docs/unity/managing-contracts.md +++ b/docs/unity/managing-contracts.md @@ -26,6 +26,7 @@ See [Managing tokens](./managing-tokens). The Michelson source code of the built-in contract is in the `Resources/Contracts` folder of the SDK, but it isn't very human-readable. For a list of the entrypoints in the contract, see [TokenContract object](./reference/TokenContract). +For an example of a deployed contract, see https://ghostnet.tzkt.io/KT1Nhr9Bmhy7kcUmezRxbbDybh5buNnrVLTY/entrypoints. ## Deploying the built-in contract diff --git a/docs/unity/scenes.md b/docs/unity/scenes.md index 5d7b2cf2e..92baeed59 100644 --- a/docs/unity/scenes.md +++ b/docs/unity/scenes.md @@ -114,6 +114,9 @@ In this case, the smart contract keeps track of tokens, their metadata, and who The SDK comes with a sample smart contract that allows a Unity project to create tokens. You can customize these tokens, give them to users, and treat them like the players' in-game inventories. +The Michelson source code of the built-in contract is in the `Resources/Contracts` folder of the SDK, but it isn't very human-readable. +For a list of the entrypoints in the contract, see [TokenContract object](./reference/TokenContract). +For an example of a deployed contract, see https://ghostnet.tzkt.io/KT1Nhr9Bmhy7kcUmezRxbbDybh5buNnrVLTY/entrypoints. Like the Wallet Connection scene, you must first connect to a wallet. Then the scene shows the address of the connected account and enables the "Deploy Contract" and "Mint Token" buttons.