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Integrate SME into SteamTinkerLaunch #18
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Oh my, you wrote an appinfo parser in bash? That does sound painful haha. It shouldn't be too hard to make it take an argument to open directly on that game. Thanks for the kind words, I'll look into it later today if I have some time. |
By the way. How would this integration work? I don't think it's a good idea to open a GUI open from another GUI app. And I also don't think it would be a good idea to have my program as a dependency to yours, since most of the code is for the GUI (which is so ugly I have nightmares anytime I need to touch anything in it). I have plans to refactor the GUI, but for now it will stay as horrible as it is. The reading/writing of appinfo however works quite nicely, it would probably be a better idea to integrate that part into your program. I can probably abstract that into its own module and make a command line interface for it. This may also benefit my program, making it depend on that module, and have the entire program be mostly just GUI. |
You're right, the integration could be confusing. btw I can comprehend your nightmares when I have to touch certain parts (mostly gui as well) of steamtinkerlaunch code. |
I just pushed this commit in my fork. If you think this can be useful, I'd be happy to open a PR. Probably stupid question:
|
Yes the launch menu button is supposed to be available only for games that you have currently installed. I did it this way since the launch menu options always take paths relative to the installation path of the game. If the game is not installed, then I can't calculate the relative path to the other files the user might add. Also, I didn't quite catch why you're providing a different path for the assets. What's the point in that? Didn't you want to just pass an AppID? |
Ic, thanks for the explanation. |
I don't really like this solution. I'll propose you this. Give me some time to abstract the appinfo parser to its own python module. I'll try to upload it to PyPi so you can just pip install then. Then you can edit games as you wish through command line arguments. |
sure no problem, I didn't expect my solution to be nice, just wanted to play a bit with it :) |
No rush, but are you still working on this (or the project at all)? |
@tralph3 I'm the maintainer of SteamTinkerLaunch now and I'm still interested in adding support for SME to SteamTinkerLaunch. Of course, no rush on my side either, just a small ping to let you know of the change and that there is still interest whenever you're ready. |
Yes, I still want to do this. I need to find the time that's all. There's too many projects + real life that call for my attention. I'll eventually get to it, don't worry. |
Real life comes first and wow yeah it looks like you have a bunch of other projects :-) Don't rush on our account, there is plenty to do to keep STL busy |
I am unsure what integration with SME would look like at this point, so I opted to close the downstream issue. This issue can probably be closed as well. However, if there is any interest from another party or yourself, or if someone wants to just discuss this further, either the downstream STL issue or this issue could be removed. As I noted in the STL issue, I still think SME is a great project! Please don't take this as an insult in any way, The issue has just gotten a little stale (through no one's fault) and integration is not something I'm clear on how I would implement anymore. |
I recently found your tool (iirc via reddit), put it into my booksmarks, just tried it and now wanted to thank you for your work!
Only played a bit with it so far, but I already like it a lot :)
I think it would be also a nice to have it as feature in my linux tool steamtinkerlaunch,
so I'd add support for it (probably not too soon) if you don't mind.
Would be great if
steammetadataeditor
accepted the game appid as command line argument, so it could open directly for the current game. I'm not really good with python (yet), but it might be a good oppurtunity to learn it a bit.Btw, I wished I had found your project earlier, because it very likely would have helped a lot to understand and write the
appinfo.vdf
parsing :) (was "fun" to write it in bash btw :D)The text was updated successfully, but these errors were encountered: