-
Notifications
You must be signed in to change notification settings - Fork 41
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
VA0 Jap Not even a single game works properly, plenty of sound glitches #209
Comments
Browse here. SAROO can be used for the VA0 SATURN. Please confirm if there is any malfunction with the SS or SAROO hardware |
Can I do something besides cutting traces to test if it really helps? As I said before, isolating pin7 has no avail to me at all. It is highly unwanted to damage a good rare system even in a little reversible way. I cleaned SD card slot, and the console runs CD backups with Phantom chip like a charm, I've never had any DRE, looks like the drive and a whole system is a virgin one. |
Maybe lifting of some specific pin will do the job? I have enough soldering skills for that. |
Read the first post here, man. |
Lift up the 14PIN of IC17 and remove FB8, then directly connect the 14PIN of IC17 and the 2PIN of IC24. The shorter the wire, the better |
VA0 Jap NTSC
BIOS 1.00
Bought an "elite" blue board version of SAROO marked as 1.66 (172-6879-02) 2024-04-18-DJF
A random sound glitches can be heard right after a game start, or few minutes later, and after several minutes game freezes. Any game I tried.
I tried to isolate pin 7 on the CD-ROM controller board (or whatever it is)
like on this video: https://www.youtube.com/watch?v=nWIs6qGuU84
tried different SD cards, different filesystems, different cluster sizes. Tried to disable Phantom modchip. Nothing helps.
You should warn people that SAROO doesn't works with VA0 with big red text
The text was updated successfully, but these errors were encountered: